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Over the years, Hugh Dubberly has managed to capture and explain complex ideas and processes using his concept mapping technique. In this concept map titled "Model of Play", Hugh visually describes the process of play.

Over the years, Hugh Dubberly has managed to capture and explain complex ideas and processes using his concept mapping technique. In this concept map titled "Model of Play", Hugh visually describes the process of play.

Photo of Vaughn Gunnell
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Vaughn commented on A Model of Play

Hi Rudolf

I know :) the reason I linked to the page was because I think DDO deserve a little web traffic for having their work shared here.

As for your stance on framework, I completely understand and appreciate your opinion. I replied in the comments section on your other post, but will paste my reply below as well:

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"Great work on the BALANCE IT framework. I myself am a large fan of frameworks. Where a framework often falls flat is in it's rigidity. Much like software interfaces, frameworks need to create an emotional connection (especially with children) if they are to be accepted and used continuously.

I recommend developing a very short, illustrated childrens books titled "BALANCE IT" where friendly, fun characters can be developed to represent each of the letters and turn the framework process-oriented story that engages children emotionally.

The framework then becomes both fun and memorable, as it is no longer a rigid "framework". Obviously there are many ways this can be executed - this was just a thought off the top of my head."

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V

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Vaughn commented on Balance it - Are frameworks killing THE CERATIVTY ?

Hi Rudolf

Great work on the BALANCE IT framework. I myself am a large fan of frameworks. Where a framework often falls flat is in it's rigidity. Much like software interfaces, frameworks need to create an emotional connection (especially with children) if they are to be accepted and used continuously.

I recommend developing a very short, illustrated childrens books titled "BALANCE IT" where friendly, fun characters can be developed to represent each of the letters and turn the framework process-oriented story that engages children emotionally.

The framework then becomes both fun and memorable, as it is no longer a rigid "framework". Obviously there are many ways this can be executed - this was just a thought off the top of my head.

V

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Vaughn commented on MaKey MaKey - Tools for creative innovation

Great share Sonja! I only just checked out this brief and the first thought popped into mind was Makey Makey. I'm glad to see that somebody had already posted this :)