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"Design Rules Everything Around Me, D.R.E.A.M. "
Terrence Agbi is from Queens, New York and is pursing his Masters in Management with a concentration on E-commerce Entrepreneurship at NYU School of Engineering. He loves to travel, brainstorm, and work on a variety of business ventures. He is currently taking Design Thinking because he is apart of the Design Tinkering Club as well as a University Innovation Fellow. Terrence hopes to further hone his active (and wild) imagination to produce valuable insight and innovative solutions to complex problems.
Thank you for posting this piece! Play spaces are very similar, if not the exact same, as interactive learning spaces. At the end of the day, games are microcosms of reality, where we must reach a highly desired objective by achieving optimal performance within predetermined set of constraints. School and play have always been seen on opposite sides of the same productivity line, but after reading this, I think the line got a lot thinner in my view. Thank you again.
I really dig this post, especially #8 (Overcoming negativity). Without positive reinforcement and support, its damn near impossible to be creative (especiailly if the artist lacks confidence or is in their early stages of their idea development). Thanks for sharing!