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Stan commented on Universal Curriculum Resources for Teachers

@isaac. Because I'm a parent, I am not familiar with the content or best practice tools, however, I do see that teachers seem to use various ones that are individual or site specific. To me, there is too much content available ranging from great quality to really poor, varied in focus (or narrowly focused) such that it is tailored to elementary, middle or high school.

I do know that pay sites like Khan Academy, Brain pop, etc are generally pretty good but the central idea has to come from the teacher ranks and it has to be curated so that everything is useful...a central repo can't be a dumping ground for excessive content. In the end, it needs content but also needs oversight so that it is always useful...

To me, the characteristics of good content are the same tools for all curriculum across the repo including teacher prep, helpful videos for students, quizzes, walk throughs, etc...and in today's age you could argue for richer visual content to aid the teacher in developing a lesson.

How would teachers and parents know....currently all districts in California (where I am), use Google classroom....we already have a centralized portal, imo, a useful tool would be to build the repo then communicate central use through teachers unions to use it as a central resource for teachers, parents and students.

being a parent, I might not be the best source of feedback but here goes.
I think AR is immediately more feasible in most schools simply because of the penetration of handheld devices at upper and lower grades. The link that Karen posted is a great example of that so here the partnerships are really between the school district and the app....where the app supplies curriculum enriching content. My guess is that the Sciences would be awesome for a medium that needs content to come alive. Geology, Biology, Earth/Water, etc. many have gotten initial tastes of this from games like Pokemon Go. Openly, I think a lot of the classroom curriculum is more dictated by individual teachers in preparing lesson plans and utilizing tools to help their students. As long as I've observed teachers, they get things done but also don't do things uniformly in using the same apps, videos, lesson plans, etc. Here I think that it makes partnerships more local than holistic.

For VR, I think the immediate barrier is going to be more on cost to implement. VR has come down a lot in price for a single unit but it is still pretty pricey. Here I think a corporate sponsorship eg Facebook/Occulus or a Google / Google glasses kind of partnership is needed. At present, neither of these companies are focused solely on curriculum content but Google is close with things like Google Earth, virtual tours, etc. Also Google is pretty ubiquitously used in many school districts. It's used in ours from middle to high school. Everything is stored in Google Classroom, assignments, delivered content, etc. So on the base line, I think a partnership is needed to offset the cost at school sites.

The second area for VR partnership is a company or group that specializes in curriculum content. I'm thinking a Houghton Mifflin kind of org. Their core competency is putting content onto printed textbooks so they might not be ideal but someone in the content curation department - who understands technology - will be needed to implement. Note: for this, it might even be a group that understands the technology and can simply give life to content. It could be a company like Leapfrog. They make great stuff that is both fun and entertaining....this would primarily be relevant at the grade school level but hopefully you get the point re: content partnerships. Companies like these also have relationships and distribution with school sites. These companies may offer AR/VR content as an enticement bundle with hard copy product. Also note, that sites will never really get away from core curriculum because of equity for all students so a likely partnership might be with a company that already edu content.

Lastly, I think the content has to be easily packaged and consumed. Many teachers are curriculum and delivery experts but not technology. Shopping for content has to be as easy as shopping on Amazon. It has to have a connection to curriculum and accessed in a single click, potentially centrally driven with 1 click.

In my ideal world, every student would have a connected device...the teacher would load up the virtual lesson/activity, hit a button and everyone would be dropped into a virtual world that the teacher could control the elements and teach the lesson while students would passively watch, interact and get lost in the virtual world.

As a parent, that's all I got for the moment. Will post additional replies if my brain continues to spring ideas.

@Karen Sorensen. I have not seen Equally and have some but not deep curriculum knowledge....but it makes sense. There is so much content available that works on a flat page but there are others that clearly would benefit from going virtual. It is relevant to today's pandemic in that it can be done from home but to me it expands the footprint of spreading engaging content to more members of the world. There are GREAT educators out there and if we can increase their toolbox in supplying more interactive content, that benefits all students.