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Eliza, thanks for your insight and glad to hear that initiatives are taking shape and form in the US.

In Australia while there is a lot of political rhetoric about the need to better support and re-engage seniors, it seems in practice very little is being done. It would be interesting to know how such inter-institutional/ agency collaboration between colleges and senior centres are done in the US so to understand why such a practice is not widely supported here. Thanks again for your insightful comments.

Al / Daniel - Thanks for your comments. Further to your ideas the thought occurred that this could extend to reach other members of society with further applications. See below which I found of interest:

http://www.ubergizmo.com/2014/02/quadstick-could-make-gaming-possible-for-the-mobility-impaired/

http://hci.usask.ca/uploads/312-ASSETS-2013-camera-ready.pdf

Thanks Ethan for sharing your experience. I think by precisely breaking down established stereotypes via games which appeal to both old and younger crowd can rid the perception of what is considered 'cool'. Elderly often see technology as being the catalyst for defining what's 'cool' and hence shy away from learning, triggering the vicious cycle of seclusion. On the other hand, young people tend to see technology as belonging in their domain and don't proactively try to encourage older folks to participate. Having games that can be universally enjoyed like wii fit, bowling, cooking mama and golf doesn't necessarily set defined boundaries around which target audiences it is trying to target