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Thanks. Our CaCaw project is actually in AR, not VR and fortunately we have been developing games using the Unity engine for almost a decade and they are a rapidly becoming a leader in the mobile AR space (https://unity.com/solutions/mobile-ar) We are also leveraging Apple's ARKit (getting excited about the release of ARKit 2 - https://developer.apple.com/arkit/) and Google's ARCore - (https://developers.google.com/ar/) and as well as Google Maps new AR support (https://www.youtube.com/watch?v=4F0gFpzsYLM). I have not personally worked in VR, but I know Unity has great VR support, so if you decide to leverage Unity for your project, definitely let me know.

awesome.

Chloe - I love your idea and I hope you are able to figure out the ideal solution. I remember coming across this project a couple years ago on Kickstarter and they were able to launch their company: https://www.hulkiplay.com/ - Unfortunately, these cardboard toys are very expensive (and probably too big), but I thought it could serve as some good creative inspiration as it's a neat thought that children facing so much uncertainty could get inside a cardboard toy and feel free to escape their surroundings for a bit and play.