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I am passionate about:
my children, Aria and Eben, and improving the world they will grow up in...
A little known fact about me is:
that I rescue, foster and adopt (aka foster fail) doggies...
Show my name on the attendees list for events I am attending:
"start small. fail quickly. learn constantly."
Jesse Lindsley is the Founder/CEO of Thrust. With over 20 years experience in the interactive industry, Jesse started his game science development studio in 2004 with the vision that games can change our world.
Thanks. Our CaCaw project is actually in AR, not VR and fortunately we have been developing games using the Unity engine for almost a decade and they are a rapidly becoming a leader in the mobile AR space (https://unity.com/solutions/mobile-ar) We are also leveraging Apple's ARKit (getting excited about the release of ARKit 2 - https://developer.apple.com/arkit/) and Google's ARCore - (https://developers.google.com/ar/) and as well as Google Maps new AR support (https://www.youtube.com/watch?v=4F0gFpzsYLM). I have not personally worked in VR, but I know Unity has great VR support, so if you decide to leverage Unity for your project, definitely let me know.
Chloe - I love your idea and I hope you are able to figure out the ideal solution. I remember coming across this project a couple years ago on Kickstarter and they were able to launch their company: https://www.hulkiplay.com/ - Unfortunately, these cardboard toys are very expensive (and probably too big), but I thought it could serve as some good creative inspiration as it's a neat thought that children facing so much uncertainty could get inside a cardboard toy and feel free to escape their surroundings for a bit and play.