Hi Kate, Thanks for your questions. Yes, the board game on the image is an example of one the artefacts I developed (I wrote a description of the image, but for some reason, it did not appear). This board game was both inspired by activities observed in dementia care institutions, and the traditional "goose game". Its content can be personalised, as well as its appearance. This particular board was developed within activity sessions with people with dementia and small children in an institution, but I also worked with families and their loved ones with dementia to personalise their own board game. The personalisation process itself can constitute an enjoyable activity for people with dementia and their families, but it needs to be supported to meet their needs, availability and preferences. In total, bringing together products developed during my MA and my PhD, I designed seven tools (games, materials to support activities, objects for sensorial stimulation), some of which need to or can be personalised, and others are ready to use (but can also be used in different ways, adapting it to the person). For a short overview of my PhD research: http://dx.doi.org/10.1080/15710882.2017.1310903 From these tools, the board game in the image, as well as a card activity to co-create stories (which I briefly mention on a post in the research phase Differences between conducting activities with people with dementia in institutional and family contexts), are probably the best to start with. Both enable personalisation, but also have a version which is ready to use; both were used in different familial contexts, and in institutional settings with the presence of healthcare professionals; both were evaluated by family members and healthcare professionals; they are relatively easy and cheap to produce. Although it also brings a number of challenges, I envisage that personalisation (and here I consider different possibilities of personalisation — of content, of appearence, of the activities created with the same object...) can be a solution for making the products accessible and adaptable to the uniqueness of different individuals with dementia and their families.