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"With Me v2.0" is a system of interactive experiences that utilizes design as a tool of inclusion to connect generations and encourage intergenerational learning through dialogue and play. 

By existing on a digital platform, which may sometimes ca

"With Me v2.0" is a system of interactive experiences that utilizes design as a tool of inclusion to connect generations and encourage intergenerational learning through dialogue and play. By existing on a digital platform, which may sometimes ca

Photo of Christine Valerio
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"With Me" is a system of games that utilizes design as a tool of inclusion to connect generations. It will encourage meaningful interaction and intergenerational dialogue to integrate older adults deeper into the fabric of our society.
"With Me" is a system of games that utilizes design as a tool of inclusion to connect generations. It will encourage meaningful interaction and intergenerational dialogue to integrate older adults deeper into the fabric of our society.

"With Me" is a system of games that utilizes design as a tool of inclusion to connect generations. It will encourage meaningful interaction and intergenerational dialogue to integrate older adults deeper into the fabric of our society.

Photo of Christine Valerio
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Christine commented on With Me v2.0: Generations of Shared Humanity

Thanks, Meena! That's a really good idea. I'll work on adding something similar in. I think that'll really help in understanding the idea.

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Christine commented on With Me v2.0: Generations of Shared Humanity

Thanks, Ashley and Bettina!

My question was targeted more towards the younger audiences. Though now that you mention it I'm questioning how to get older adults involved more also.

I love the idea of the computer course in high schools and giving students the opportunity to understand how technology can connect people together. And building more on that, what Bettina is suggesting could really work too. What if it's for high schools that offer beginning coding or computer science courses partner with older adult organizations to code games and bring them to life.

Lots of great things to think about! Thank you both.

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Christine commented on A Digital Shoebox Project to Build Empathy & Digital Skills

Hi Jenn,
I really love your idea. A few things came to mind when I was reading through your concept and the comments. Regarding how to get youth to want to participate, I wonder if this is something that youth sign up for to mentor an older adult that is already close to them. Older adults would be gaining digital skills, while also getting to tell the story of their lives. Younger generations would be gaining knowledge of past stories from their elders that might never be told. I remember finding old photo albums of my grandparents after they passed away and wishing that I knew the stories that went along with what I was finding. By helping to create their elders' digital shoebox, they're also learning about their past and connecting on a level that sometimes gets lost. Just a thought!

Also, it might be worth it to check out the organization Elders Share the Arts (http://www.estanyc.org) for some inspiration. There are already organizations out there where youth volunteer with older adults. A program like this could be another type of offering in already existing youth/elderly programs.