"Everyone loves to learn as long as it is relatable and fun"
We started the company back in 2015 with the aim of empowering children with real-world skills and knowledge such as Design Thinking and Computational Thinking that most schools were not teaching. In fact, the letters C, D, and M in our name is a wordplay and stand for Computational Thinking (CT), Design Thinking (DT), and Maker skills. Our tagline is code · design · make. We were all pioneers graduates from a newly established design-centric university called Singapore University of Technology and Design (SUTD) who decided that they wanted to make a difference to education.
Sarah Nethan Definitely, I saw that you signed up as a beta tester on our platform :) Will host a playtest with all the beta-testers soon! The concept sprouted from bringing ideation sessions online so we have not deep dive into the remote learning part yet. The only remote learning aspect so far is to get participants in an online game room and experience the game modes, each of which teaches a different design ideation method.
We hope to get more data and feedback from our testers and see how it can be applied more broadly in classrooms and L&D departments in companies. One thing for sure, we believe these gamified experiences can reintroduce the social element of physical classrooms back into solitary micro-learning online experiences.
Naman Mandhan This is an interesting point. We have also shown this to some educators and they were intrigued by the drawing element which is absent in other platforms such as Kahoot or Learning Catalytics. Some suggestions that they gave were: 1) Physics teacher: could we possibly upload an image/free body diagram and students draw the forces acting on those bodies using Rolljak? 2) Math teacher: this is great to gauge student's intuitive understanding of cartesian equations and the corresponding graph shapes 3) English teacher: suggested to share material on Rolljak and get students to annotate the notes collaboratively and learn from one another
When you mentioned History, I thought it would be a great way to get student's show how they interpret the text visually on screen and it can be extended to other humanities subjects.