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Producer, Author, Entrepreneur
METAVERSEproductions / DataMed
"If I have seen further than others, it is by standing upon the shoulders of giants." - Isaac Newton"
Laser holographer, tech geek, artist, meditator, adventurer, diplomat, Burner, writer, dreamer, visionary, traveler, futurist, optimist, dancer, sushi-lover, mom of two furried children...
My many aliases and social orbits have led to some extraordinary adventures that have opened my eyes to the many realities of the world. I have a deep appreciation for people and feel compassion for the human race.
I am inspired by this platform's potential to use collaborative visualization across borders and as a common language.
I've been thinking about this because I grew up in the days of black and white photos in textbooks that were over 5 years old. If I wanted to research, I went to the library and looked it up in the encyclopedia. If concepts were too difficult, I had to wait until my parents or teacher could have a one-on-one with me, and then hopefully their explanation would be my AHA moment. I wish computers and the internet would have been around when I was a kid. However, it seems that curiosity lead me to become a self-taught student. I realized I am highly visual and learn faster/retain information longer when I see ideas, concepts and designs in 3D.
I believe Simulation Based Learning is the way to go, integrated with an open source virtual world platform that allows students to interact and learn in a gaming environment. I suggest that the learning modules be dynamic, so as the classes are being taught, the content is being built by the students and upon templates/virtual builds of the class that came before.
The platform would need to be multi-functional, so as to incorporate some aspects of the format/tools that http://Udacity.com uses, a section for live twitter feed, another for webcasting/Skype-like sessions, a whiteboard, ability to upload presentations and monitor users in the room, and a link that opens a virtual world viewer.
In the hardware area and for faster learning, I would integrate a head-mounted AR and/or VR display (googles, glasses, something light-weight and wireless) . Full immersion leads to accelerated learning. Tie in some multi-sensory tech (like scent and magnetic sound induction) and you have learning modules that create long-term memory imprints. Scent reaches the brain the fastest. Magnetic sound induction can be incorporated into the chairs and with a localized sound saucer above it (check out Brown Innovations). The sound will be localized to the soundscape that the student wishes to have during their learning session, and it could incorporate binaural beats in Alpha frequency to make them focused and alert.
I would also suggest a communication "hub" in different countries, where women can come in to tell their stories and share them with the world. In places where shelter is a commodity, women face violence on the streets, If there could be a community center where they could go with their children, find safety and participate in a DIY lab, they can stimulate their minds and get inspired to create locally appropriate solutions and technologies.
Absence of light at night in many third world countries is an issue for safety. Perhaps a solar-powered head lamp (as batteries can be expensive and hard to come by in those places) could be of help. I've seen a small version of this that fits in the palm of my hand. It's important that it be small, light-weight, concealable, and provide a hands-free experience. I'd add some type of pepper-spray for women having to walk long distances at night. Other options are to encourage walk-pools (groups of women walking together) as there is security in numbers.