Joseph is a Media Technologist, Versatile and efficient, bilingual professional with management experience in economic empowerment projects with proven skills in radio and TV broadcast, PR and marketing. A successful founder of a youth based association dedicated to bringing about change and transformation in Africa through youth economic empowerment.
Joseph aspires to lead an exemplary lifestyle to model for this generation.
Dear Scott L. Thanks for the work you and your team are doing to help refugee children attain basic education. Sorry that the approach of tablets and an e-curriculum has not yielded much response from children as you expected. Here is what I have to say concerning your questions.
-Easy and understandable educative games, with child-centered design approach During playful exercises, children will learn what they would learn in a traditional school. Games will be custom-built for each country and co-created together with local children, designers, and Ministries of Education. All designs and graphics used will be custom-made, so they are familiar to children. Children’s life stories, their feedback, and drawings from local designers are used to co-create the design of the learning environments. • Children will discover how their skills are directly applicable in their own lives – and how they can improve the lives of people surrounding them. • All instructions will be in audio and video. Children who cannot (yet) read or write, will listen and watch the instruction videos as many times as they like. • In most cases, children present the instruction videos. Children will relate to these presenters, see them as role models. • The open source software of the educational games will be designed in such a way, that games can be adapted to new contexts (other countries and situations) easily and without high licensing costs.
LANO Tablet Design Approach: This program will enable children to work towards acquiring Ministry of Education competency levels, in both formal and informal learning environments, thus supporting transition into formal education systems. With this program, children will learn by playing educational games on tablet computers. The custom-made games shall include instruction, practice, and a learning management system. This gives us chance to provide quality education to all children, no matter their location. It can be delivered in places where there are no (or not enough) classrooms or teachers, both in formal and informal learning settings. The fresh, interactive learning materials shall all be based on official national curricula. The educational games will be introduced to children in a manner fitting their lifestyle and circumstances. Through partnership with different partners, including local Ministries of Education, international and national NGOs and research institutes, along with technical experts in gaming, software design, education and psycho-social well-being shall work together to develop this fun and effective learning tool. We intend to invest heavily in research to understand how and what children learn through the serious gaming approach in different context and learning modalities and use nationally and internationally recognized measurement tools and methodologies to build a greater evidence-base to iterate and improve the program and future efforts. With LANO program approach, children learn by playing educational games on tablet computers. The custom-made games include instruction, practice, and a learning management system. This means that we can provide quality education to all children, no matter their location. It can be delivered in places where there are no (or not enough) classrooms or teachers, both in formal and informal learning settings.
The learning games will be developed using Unity software, and designed with and for children based on Ministry of Education curriculum and are designed knowing the specific learning opportunities and challenges and cultural context of Uganda, and Sudan. Their interactive yet impact full nature makes children love to play all the time throughout without getting bored. Through the games approach children will learn significantly from the games. Those who know the least, learn the most. The game promotes a gender-balanced learning experience, which stimulates and retains boys and girls equally. There is a measurable positive effect on self-esteem experienced by children engaged in LANO. Compared to traditional education approaches in selected countries, LANO will be effective in supporting the attainment of learning outcomes as traditional education. This program will enable children to work towards acquiring Ministry of Education competency levels, in both formal and informal learning environments, thus supporting transition into formal education systems.