I recently completed the PhD program at the University of Georgia in Learning, Design, and Technology. I have a background in computer science with a BS from Georgia Tech and a MS from Virginia Tech. My research involves studying and developing informal learning environments that exposes business, engineering, art, technology, and science students to interdisciplinary collaboration, challenge-based learning, entrepreneurship, and design thinking. My mission is to empower people to make great products that affect the world.
Getting the VR content shouldn't be hard at all. You just have to convince people to wear 360 cameras to work and then edit the video to just show their most engaging moments of the day. I played around with this specific camera: https://theta360.com/en/about/theta/s.html , and it works pretty well. It even does live streaming so students could follow along in realtime. You can use larger 360 cameras (https://vr.google.com/jump/) to capture whole environments instead of focusing on one person.
I think the first version would be an aid starting in a student's sophomore year in high school and going through his/her entire time in college. Definitely the future vision would be for the system to almost become a "college" on its own or at least handle the curriculum part.