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I am passionate about:
bringing joy, play, and delight to experiences by considering emotional needs as much as physiological needs.
A little known fact about me is:
I am also passionate about acting and performance.
Show my name on the attendees list for events I am attending:
Director of Innovation and Strategy
"Chase your wildest dreams" (Patch Adams, MD)"
I am a product and experience designer. Human centered design, cybernetics, system thinking, design strategy, industrial design, and lean product development are the fields that I am the strongest in. My personal interest in design is to seek for overlooked behavioral patterns and to identify design-actionable intervention areas to create exciting solutions with other playful people who are willing to change things.
Hi Anne-Laure, thank you very much for the kind message. Bathrooms are indeed very dangerous because we are locked in a room with shiny, hard, slippery surfaces and we don't have our smartphones with us while taking a shower (yet :) ) So many accidents happen. Some interesting insights were: 1-giving users the option to call for help puts them in danger because they might not call help just because they are embarrassed (some research participants claimed this happened to their grandparents). However, Goz automatically calls help, and provides bidirectional tele-communication through the speaker so that embarrassment related issues could be addressed as the help is on the way. I haven't built a working prototype yet. However, I am surrounded by engineer friends and colleagues who can't wait to help me build a working prototype.
Hi Kate, thank you for kind comment! Next steps are: business model studies,to figure out what kind of model would work the best considering the different behavioral patterns of the senior people and their adult children in terms of shopping. Also to understand who would be key stakeholders, partners, and distribution channels, etc.
A huge next step is working with software and hardware engineers to build a working prototype.