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This concept is developed for studying anywhere and everytime. It's a blockbuster concept, however with enough chances for deep thoughts.

This concept is developed for studying anywhere and everytime. It's a blockbuster concept, however with enough chances for deep thoughts.

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CYG commented on Wanderjahre

Hello Kate,

thank you for your interest.

"It's the escape package for students bullied for example by unreasonable authorities."

It's not conceptualised towards lengthier stays within libraries in one university or at one place, but for students on the move, using different universities and modules worldwide.

Practice and skills are most important in this concept.

You are travelling the world, using MOOC, distance universities and practical experience for example, always with an eye on chances and opportunities.

Discussions, action, methods and competences are just a few components, important, as well as weather, language and fun for example. Studying is just one competence you need, as well as organising the next weeks.

Hello José,

does the game have any other purposes than educate? Are there any specific game mechanics involved for example? Are there any other ideas behind the story?

With regards,

Stephan

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CYG commented on Scanning menu

It's thought to be similar, e.g. using scanning devices and technics. The more interesting aspect however is connecting consequences with healthy acts, as sport or diet, and brands/product types. Getting slower within a necessary act during engaging can have different causes as fatigue, wrong food, sleep etc. This can connect consequences with your status for example, with shops and recommendations.