I like the idea of making difficult questions easier to approach by making them, literally, colorful and light. Do you have additional examples of the comics you are working on for this project? It would be interesting to see the specific kinds of questions you are trying to help the clients work through. Those examples might help tune the tone and approach.
I like the idea of using a pop-quiz format to hook people into thinking more deeply about the subject of death and dying. The idea of having deeper levels of questions is great. Do you have thoughts on how the transition from pop-quiz to deeper thinking to internalization and normalization of the ideas behind the quizzes might happen? How do you keep people's attention long enough for this to be relevant as, presumably, many preparation tasks should be done years in advance?
Thanks for sharing the links Jamie. Those provide great context for the specific question you're asking in this idea posting. With that background in place, I am left with this question: - Is the VR idea about learning how to better engage the people who are already seeking the services these sites provide or - Is this about using VR to broaden the appeal of the ideas behind these services?
If it is the former, is there really a need? What are the shortcoming in the tool set these people have today which VR is a natural answer to? If it is the latter, it sounds like a recruitment problem more than a technology problem: how do you get people to care about something that they otherwise don't care about? Why would VR, in itself, cause engagement?