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Your phrase "Faculty and students of OSUIT will meet with the entrepreneurs/inventors to discuss needs and will engage in real, hands-on projects to produce the prototypes and limited runs." is the central innovation as I see it. My next question is how will you attract these entrepreneurs and innovators? Does the educational platform need to be in a bricks and mortars school or can you also do it online?

Also, for a budding entrepreneur such as myself who wants to create an online educational social business roleplaying vehicle possibly incorporating roleplaying platforms such as "" or "" could your program assist someone like me?

This is a great Idea I see a trend here. I began look through the ideas to find this trend. such as Ryan's Product-Based Education ( Joel's Global Leadership academy ( which is a great support for your idea. France's "Making Industry Challenges Apart of the Curriculum ( and mine Holacracy-Powered Social Business RPG (

This is only scratching the tip of the iceberg. Basically, it seems to be that what is needed is a project-based learning model for post-secondary education and your idea of focusing on solving problems encapsulates that idea nicely.


Dathane commented on OPENideo-ED

Great Idea. Indeed, why try to reinvent the wheel. It would be curious to know how these elements would organize with each other. perhaps a collaborative organization is called for.