OpenIDEO Thank you for these contribution and for the selection of the idea into the refinement phase. It give hope to the millions of youths who must get the best SHRH information for a brighter future that is guaranteed. 1: Program differentiation - Being young is associated with exploration especially when it comes to sexual issues the excitement in higher for anyone including ourselves when we entered our developmental ages. That means you keep wanting more and you keeping searching for information even that is not yet okay for your own use. These factors have been our challenge from early days however, they can be fixed by various ways explained below a) User profiles that depend on age of the person, this means the App will be designed to LOCK information for say anyone below the age of 15 who would be accessing the app say at 13 years but interested in accessing content for older users. This is possible using pop-up questions a user is asked periodically as they access the App offline or online. If you fail to answer you wont progress. This helps the App to determine is the user is young or not. The app uses algorithms that will have information categorized into age of the users and national accepted guidelines. And these are the questions or the game challenges the users will be answering. One way to deter users from the wrong age group is the concept of real world prices. If you login into an age group that is either too young or older as a user, you will not be able to collect your school vouchers and this can be a huge deterrent to fraudulent users who will be forced to comply with age restrictions or lose their prices. b) Another method is to create an App with 2 versions, a Smart Teen Lite and Smart Teen App, this will take into account the different challenges of age groups 10-14 yrs versus ages 15-19 year olds. If a user is smart enough to complete the Smart Teen Lite before reaching age 15, they can be allowed to access the 15-19 yr old version only when they finish all the stages and questions that will unlock the second platform. Let us remember, these are games, the higher you attain the level the greater you score. If a 13 year old is able to have sex at 13 but then be denied information on safe sex information because the information is in the older app, this will make the users get bored, and we want users to have information that is customized to their needs. If you progress slow in the game world, at least you must not also be slow in the real world, CUSTOMERIZATION becomes vital in the App design. We want kids to play, we want kids to know and barriers must not exit too much in the gaming world as it currently is existing in the real world due to stigma, fear and culture which this App is trying to help by offering information that is customized and safe for teens. Partnerships are currently being sort e.g. In August 2016 we approached 'Save the Children" to carry a sex education expo and they were interested with the idea of us using games, and this expo also welcomed other key NGOs in Zimbabwe to exhibit and meet the teens. Another NGO called Simukai Child Protection Program has been approached to help in providing counselling services, help in Focus group discussions as teens discuss about their needs on sexual health which they will then translate into games they must build and play. MMPZ is another NGO we have worked with, they provide counselling to adolescents who fall pregnant or suffer from stigma our NGO has helped in the past. 2. Child abuse is key especially online in the 10-14 year age group, our App will have 3rd part partners who include ChildLine which will help kids report anyone who violates them online, offline in the real world and any abusers will be reported and investigated to the relevant authorities. This age group is one target group with a high abuse rate of 54% and we want to reduce it to less than 10% by 2022, and to do so the app will be monitored with key partner experts in the area. 3. Key to acceptance will be integrating SHRH curriculum we use to be accepted by the government working closely with the ministries that deal with education, youths and women. Governments in Africa usually do not shun local based solutions designed to meet the local needs, they are afraid of 'westernized' ideas in their own context, however, our results will show that the idea is good for nationwide adoption this will allow our user base to broaden from urban to rural. Working with rural social structures to empower communities to respect constitutional rights of children and adolescents, and have a zero tolerance of child protection violations as well as report these violations will be key to working in such communities. Rural connectivity will mean an offline version of the app can be developed, however local network companies can allow users free data if they become partners. Winning real prices in school fees or books will spark a national interest in users
Armand Sanchez Thank you. I am so excited about this project since 2015 when the idea came about. my email is email@example.com kindly send me the article so I can help myself during this refinement stage. Gracious
Hie Armand Sanchez, thank you for taking time to read and ask a question. The idea involves games to allow kids to discuss or understand about sexual health information. But in most setups, the topics around sex are taboo, so to develop trust between kids and the mentor ( who can be a parent) is to use games as a tool to connect. Now these games can be from groups inside our app, OR a player can build their own game with sex health themes they want to understand. Imagine a game around condom use or about how to identify abuse being developed by the player and after making their own game, then play it and ask others to play it and make points and win real prices. Now, game developing needs a computer program to be developed. This App uses the software developed by MIT http://scratch.mit.edu/ which we used last year to test this idea, kids as young as 5 years could grasp how to make their own games. So if you teach a child to make a game to identify body parts which must NoT be touched at 5years inappropriately will be help them play this game that helps them identify danger signs from child sexual abusers. So depending on the age of the users, more complex games can be done and more complex topics like early marriage can be discussed by various games, it’s an app that challenge players to be creative and solve their own problems. You can go onto the app to play a game Or build a game for others to play. So it’s not mandatory you must build, but we made this app with intention for builders to play games and discuss sex health in the process. Hope I have answered you well.