It's good to see the Charter for Compassion contributing a Compassion Education Corps to this challenge. By establishing a "Compassion Response Network" through a Compassion Education Corp you ensure that the emergency situation is informed by compassionate action. It is often challenging when relief workers come together in response to a crisis. Compassion is the glue that binds the response team together and transcends ideologies and philosophies. It is a transliteracy that everyone can relate to. The Charter for Compassion and its programs offer a unifying framework from which emergency responses can be organized and delivered. Given the breadth and depth of the Charter's network that we know of directly, we can see this being an innovative creative solution.
Hi Melinda, we love your idea. Thanks for your years of dedicated service . URI has participated in the Compassion Games for a number of years. We'd love to have WEA and the Ripple Academy consider playing as well. The Compassion Report Map could be a way to address the feedback that the experts say they're looking for. https://s3.amazonaws.com/compassionreports/index.html Here's what's being planned for September.... a World Peace and Global Unity Campaign with Unify and Compassion Games. Game on! https://drive.google.com/open?id=0B9gAtu92PteYU044MndaSDRnemM Love to you and yours, Jon
What is the timeline for your project idea? What are the key steps for implementation in the next 1-3 years?
As design thinking suggests, you can think of time as a circle instead of a line. So in place of a timeline imagine a circle that has cycles with three phases: “innovate - learn - scale up.”
Each Coopetition completes one of these cycles. Each full Compassion Games season, from September through April includes five global coopetitions. So we will organize at least 15 more coopetitions. We are on a journey to learn how to unify and serve on a mass level. There is a rule of thumb regarding learning-curves that says “each time you double your volume you double your learning curve”. We are excited to discover and maintain the conditions that allow us to take the Games to scale.
In addition to scaling the number of players and partners by expanding, replicating and collaborating we need to scale the “game design framework and platform” to be responsive and inspiring to an intergenerational and cross-cultural community of players and partners. We will maintain and grow our communications channels, including our website, social media sites, apps, and Impact and Story Maps. As we have access to resources, we will implement technical design improvements throughout the three years in an iterative development and learning process, starting with improvements to our website, Impact and Story mapping, and sharing via social media.
Through each of the Compassion Games, we will make iterative improvements in the Compassionate Cities League. We will also use the Cities League as a model, applying what we learn to launch other leagues such as a School League in Year 2.
Are there connections with certain types of organizations that you would need/desire for the growth of Compassion Games?
We need to stabilize our core funding so we can build with confidence and strength. We are growing through collaborations with strategic partners like UNIFY, Charter for Compassion, Play for Peace, Points of Light, URI, Parliament of World Religions, Fetzer Institute, and many others. Via this OpenIDEO Challenge, we hope to partner further with the GHR Foundation, OpenIDEO, expert advisors, and the cohort of projects. We need to continue to build and expand upon these collaborative partnerships and also identify strategic partners and donors to sustain our staffing infrastructure and Game Design Framework and Platform.
To grow the teams and players, it's ideal to work with coalitions and alliances like OpenIDEO that are aggregators of players and teams. As expressed above, we see great potential for collaboration with the OpenIDEO City Chapters. Also, we’d love to help connect, through the Compassion Games, the many remarkable projects and organizers that surface through the OpenIDEO Challenges. One wonderful thing about the Compassion Games is that they are all-inclusive.
We would love to learn from the OpenIDEO “Disability and Inclusion” Challenge participants about the best ways to make the Compassion Games accessible for people with disabilities. We’d like to invite these projects to participate in the Games and give specific feedback.
By exploring IDEO, OpenIDEO and Design Thinking, we have become very interested in a Stanford-specific collaboration. Dr. James Doty at the Stanford CCARE (Center for Compassion and Altruism Research and Education) is one of the Compassion Games mentors and advisors. What if we brought together the Compassion Games, IDEO/David Kelley, the Stanford University’s Hasso Plattner Institute of Design (d.school), the Peace Innovation Lab, and the Stanford Medical School CCARE? We understand that as part of the Peace Innovation Lab there is a Stanford Game Design Thinking Research Group that “... studies the intersection of game design (as a science), behavior design, and neuroscience.” It would be wonderful to involve these various experts in advancing the design of the Compassion Games and an assessment of the impact.
I recall that you are keen to connect to organizations in China and Russia. Have you reached out to our Shanghai Chapter?
Yes, thank you. We did reach out to the Shanghai Chapter. Please see our response above. When you look at the Compassion Report Map http://reports.compassiongames.org you can see where we've yet to engage. For the Compassion Games to truly be global, we want to establish a presence everywhere on the planet. We see compassion as the bridge that unifies humanity, and therefore we want to make sure to include everyone, and no one is left out.