Creativity and Play
How might we use play, creativity and everyday routines to build life skills and character?
How might we use play, creativity and everyday routines to build life skills and character?
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Tinker with Nature "Design Kit(d)"
The idea helps children from 2 to 5 ("Design Kids") and their parents in third world countries to create simple toys and household items with the help of materials found in nature that can aid in the development of the children but also the family ho


Sticker Tales
Our idea helps children and parents in low income communities in third-world countries to learn through storytelling in a simple and an interactive way using age-appropriate reusable stickers.


Community centers for the revitalization of child survivors of war and insecurity in Beni
Beni territory in eastern Congo is still experiencing cyclical killings, population displacement, their return after a semblance of calm, new murders and new displacement to safer places. Most affected are in fact the children, especially those und


Pop-up Trash Libraries! [Updated 11/09/14]
Most communities have young children, people who are experts at fixing and building things and lots of objects that can be repurposed (empty containers, articles of clothing, etc.). Pop-up Trash Libraries bring all three together and create an oppor
peace is everyone's business
la paix par les enfants à travers les sketches et les messages de paix en RDC


Low Cost Life Hacks Book
Wandering book of simple life hacks to be completed by locals This idea consists of a simple book, which is based on the Brothers Grimm collection of folk tales, and consists of creative solutions to handle life situations. In addition to that, th


Gym Jam World
Gym Jam World is a mobile showcase that highlights alternative health driven activities that support children’s developmental milestones. Our mobile facility provides children 18 months - 5 years with developmentally appropriate fun activities tha


H@PPINESS GAME_Gamification of the virtuous interaction between parents and children.
Our idea is to supply a gamified global program, that tackles the problem of lack of qualitative interaction between parents and children, by a toolkit able to engage them with tailored educational interactive missions.


Sensory Play
Nurturing all five senses of a newborn can be an excellent way to ensure that the baby will thrive within the first five years of life. By developing an exercise to enhance the use of the senses, parents can ensure that their infants have positive a


Library For All: An interactive, educational Library for the developing world.
Imagine learning to read and write in a language that you do not yet know how to speak? This is the situation for millions of students around the world who are not being taught to read and write in their mother-tongue language because locally relevan


Travelling Puppet Theatres
The idea is to use the power of community-based folk tales to help develop the character of and educate children ages 2-5 in a playful way through puppets.


Element of Play: Supporting vulnerable children to develop and thrive through play
Building on our experience with play programming in Haiti, Ethiopia, Bulgaria and Vietnam, we would like to develop ‘Element of Play’, a culturally adaptable model that uses play to support the psychosocial well-being and early development of vulnera


Early childhood: going back to culture, advancing towards peace. Implementation of self-sustainable play and exploration experiences centres for young children and their families.
Targeted towards young children, families, and communities The project has three pillars: (A) Participative action research: identifying traditional games with similarities among diverse ethnic communities and incorporating each community's att


365 ways to design my day: a daily tool to build interaction
“365 ways to design my day” is a simple way to create synergy between parents and children in order to boost toddlers to thrive. “365 ways to design my day” is a magnetic board to put on the fridge or on the wall. On the left side is a tear-off cale


"Thriving Together" kit & framework
"Thriving Together is a specific event based on a framework (rules, brand, adv, mobile/website, service). Anyone (schools, associations, libraries, hospitals, private people) cna organize an promote it. It could be an instant event or a recurrent one


THE SPIRIT OF PLAY - a playful guide to understanding with craft and local materials
Our idea is about alternative ways to access knowledge and life skills though play and craft. Instead providing children with ready made things, is to give them a guide for self learning. By using local materials for craft activities, children c


Using Packaging for Education and Play
The idea is to rethink packaging as to function for: 1) providing information to parents (i.e. rotating labels to tell stories, nutritional tips, child development milestones sheets) 2) be assembled into toys that stimulate children cognitive dev


Born to Bond: Psychosocial wellbeing for mothers and babies [Updated 6 January 2015]
Born to Bond is intended to develop materials and research impacts of an approach that includes elements of maternal mental health and infant play to contribute to the physical, neurological and psychosocial wellbeing of infants, and reduce postnatal


Funmily game - Sharing is Caring
Funmily is a game especially designed for children from 0 until 5 years old providing full family presence. Unfortunately nowadays we see more adults becoming less communicative and connected to each because they are multitasking and therefore it


My first book - Learning and playing
In Sierra Leone almost 100% of children aged 0-5 don’t have any literacy skills. To follow two thirds of the countries adults are illiterate. My first book allows the zero to five age group of Sierra Leone to be able to learn basic literacy skills, b


Story Stones (updated Jan 15)
‘Story Stones’ generates a safe and fun environment in which players can share the wonder of imagination. A storytelling game intended to be played by groups of parents, guardians and children in the area of Sylhet, Bangladesh. The game incorpora