Our Concepting phase has concluded. We took everything we learned during the Inspiration phase and used those insights to develop our own creative ideas to address the challenge question. Check out the fresh thinking and head over to the current phase to join our collaborative efforts.
Every year schools donate one day, where the students go out and work. They get to pick a business, and ask for a job for the "give a day program" The business gives a sett amount of money, which is given to a charity.
Focused on parents, the guideBOOK could be an online and mobile platform that gives parents suggestions for how to further the motivations and reach-for-the-moon dreams of their children that are appropriate for their developmental stage.
By combining the structure and depth of Peace Corp projects with local public service, we can enable new graduates to gain experience while providing value to their communities. E.g., design graduates re-designing spaces at a local retirement home.
Every company has a few ideas "on the backburner" that aren't getting done for whatever reason. With this concept, companies would be able to recruit the services of small teams that have a diverse skillset that could be applied to these back issues.
Young people today have grown up in a completely different world than those of us over 40. "Gaming" is the way they interact in both the social media arena and in their connections. "Gamifying" their career exploration speaks a language they know.
This space is littered with small pet projects, self-interested research and weak evaluations. Look for the robust evidence out there, use smart programme methods and take balanced advice from experts.
Internships are important for students to gain an understanding of how a company works, it looks good on their resume and helps guide their career. However, internships can be unfulfilling if expectations aren't managed. Let's change this.
Through a design curriculum that helps homeless youth. We can provided them with a basic understanding of industrial, graphic and architectural design skills that could be applied in their everyday lives and can serve of inspiration for a job.
Hustle School: "2 guys in a garage" equivalent of education. With a course content sourced from prospective employers, it develops graduating students' creative mindset and provides the latest tools helps to better navigate the dynamic world.
A University Programme that introduces young people from Highshool into University.
Take your time! (It will eventually save time!) Invest your first semester, take part in 3 different subjects.
Done! Now reflect: which subject is worth continu
Young people are taught by educators not employers, so the employers must be specific about what they mean by communication and self management skills. An open-source skills taxonomy will set the foundation of understanding between all parties
Call it an Incubator. Call it an Accelerator. You may even call it a Social Enterprise.
Either way, LAB21 is a branded network of co-learning spaces ushering career-minded and goal-oriented 16-24 year olds into the 21st century world of work.
The ongoing conversation brings school - businesses - youth together to build joint insight in local job needs; skills that are needed for these jobs. Simultaneously it helps youth to learn about actual jobs and match it to their interests.
A group of young people come together with a group of mentors to develop and set up their own business over a 6 month period. The program offers students an opportunity to be an entrepreneur in a low-risk environment.