"Planned obsolescence" is the concept of designing a product with a limited useful life, so that it will become useless after a certain period of time. For instance, when your smart phone gets slower it is because of a single little part of it. Howev
A friend of mine launched an app last year that helps individuals reduce single-use waste through tracking and sharing. It also helps you get a sense of overall contributions your efforts make.
The main reason people don't recycle at home is because it is slightly less convenient than throwing everything into one trash can. People aren't willing to resist their lazy habits for unobservable, infinitesimally small environmental benefit.
I came along this project in the "Frankfurter Allgemeine Zeitung" recently.
A new quarter in the Finish capital has no garbage cans, but a system of colored containers and tubes - called Rööri - that directly suck the garbage in the right bigger co
Auhan, a hypermarket chain in Europe, used barcodes on their supermarket dockets to link consumers to their sustainability report. How might we use similar technology to empower the consumer with knowledge about the impacts of recycling at the che
Too many recycling campaigns are trying to change too much at once, whereas the biggest challenge is to get people recycle anything, even a single type of waste, which requires them to change their habits
You don't have to go to a fancy nursery to start greening your home. In fact, chances are you have everything already in your house or apartment to kickstart your own nursery. All you need is a few seeds, a little soil, a good light source, and some
Keeping with Mozilla's mission to provide the world with open source technology and tools, the design firm Nosigner has "...not only created a set of original furniture but an entire 'open source office' using commonly available objects and throwing
When researching behaviour change, BJ Fogg breaks down behaviour into three main components: Motivation, Ability and Triggers. This framework is useful for looking at the different opportunities when designing for recycling behaviour change.
I'm sure there is more than just this game out there...
Shouldn't we start to teach our kids the "manners" of recycling in their early years? I accidentally found this game on a website for montessori games.
You learn which kind of trash belongs in
My girlfriend (she is Portuguese) once showed me this TV spot from Portugal when we were talking about a possible topic for my master thesis in design and my (at that time) poor recycling habits.
It's about an experiment with the chimpanzee "Gérva
The department of psychology at the University of British Columbia has been researching best practices for creating better recycling behaviour on their campus.
They did three main experiments looking at:
1. What is more effective for labelling re
One quart of motor oil can pollute 250,000 gallons of water!
Americans alone 'spill' 180 million gallons of used oil each year. This is 16 times the amount spilled by Exxon Valdeez in Alaska!
The DIY Used Oil Recycling System is NOT working!
Charles Duhigg's excellent _The Power of Habit_ breaks down the components of a habit to help us understand them and change them.
Habits are part of a loop:
There's a CUE (feeling anxious)
There's a ROUTINE (smoking)
There's a REWARD (relief).
According to Maslow's hierarchy of needs, we human's achieve self actualisation by being creative and solving problems. How might we engage this fundamental human motivation to get more people to hack, fix, upcylce and recycle products?