The Refinement phase has now concluded. We asked you to collaboratively strengthen our shortlisted ideas, helping them achieve even greater impact. Head over to the current phase to join our collaborative efforts.
"With Me" is a system of games that utilizes design as a tool of inclusion to connect generations. It will encourage meaningful interaction and intergenerational dialogue to integrate older adults deeper into the fabric of our society.
A tool that enables older patients and their adult-child caregivers make more confident treatment decisions together, be more involved in their healthcare, and build the skills to better the conversations with their physician.
Local communities often invest significant resources in making sure their public spaces look great. Gardening is a perfect way for seniors to exercise and continue creating. Let's repurpose civic landscaping to enable our seniors to do more.
Let’s make it FUN and fulfilling to be in The Sandwich Generation! The Sandwich Game is a mobile app where sandwich parents share and earn prizes for all of the creative ways they’re making caring for their kids and parents engaging, healthy and FUN!
The Empathik walking device is approach to increase senior’s social activities by designing the walking aid which transferred from supporting frame to flexible shopping trolley and challenges the conventional tubular walking frame.
Caregivers are sometimes thrown into this new role and there are many new & important information that they have to quickly learn to make decisions for others. By creating a wellness toolkit, it provides essential tools and items to take care of
Pop-up Wellness Lounges can be a great place to connect and learn from others in the community as well as support activities that gets us closer to leading healthy lives. The Wellness Coordinator can assist and provide resources to get us there.
Physical spaces within Senior or Community Centers, Assisted Living Facilities, etc. where retired/aging/mature individuals can participate in a structured, facilitated design-thinking process to design solutions to aging-related issues /challenges.
A publication group that serves as a central hub for connection. The columnist and editors will be a collaboration of every age, connecting elders, middle aged, and young adults by experiences and knowledge. As well as organizing in the community.
Initially the idea was a way for children to "adopt" a grandparent and create a new type of family. Now instead of creating a new Family Tree, the goal is to create a Knowledge Tree!
Authentic relationships based on common interests or activities.
The main idea is to offer mainly an online platform which is supported by an offline service where elderly could connect with young parents whose own parents don´t live nearby to help them with daily tasks and vice versa.
Contrary to popular perception seniors are not helpless. Numerous groups have formed around activities which benefit themselves and society.
Rather than imposing a solution on seniors, why not empower them to organically form more groups?
An app that completes care systems communication cycle - allowing recipients of care to monitor the face and progress of their care each day. The simple app creates a sense of safety by removing the precious uncertainty.
Each generation has unique points of view, talents and needs. As we age, how might we leverage our gained wisdom and varying abilities to help other generations? the eXchange is a platform where different generations help each other in different ways