Students will participate with teachers and decision makers, or be the ones, crafting solutions to new and recurrent social challenges. They will have direct impact with action in their own communities/habitat. For instance and immediate relevant, they could co-author guidelines (faculty-facilitated rather than faculty-led) to improve curriculums resulting in gaining insight to translate it into a language the students understand (Creating Empathy).
Students’ introduction to openIDEO is not an interdisciplinary subject-oriented learning approach. Instead, academic subjects are already included in the curriculum, and openIDEO complements the learning with real, hands-on experience:
Deriving from my own background, many High Schools’ specializations include:
- Math & Science
- Biology & Chemistry
- Liberal Arts
1) Challenges will be crafted according to the class level: (freshmen/sophomore), junior, senior and always address the sustainable needs of regional societies. Simple put, complemented by actionable changes, make this planet a better place for the next and existing generations.
As Jennifer Davis states: “As a former high school biology teacher, I would have loved to use the platform to engage my students in thinking critically about environmental issues, biotechnology, bioethics, and so on.” I propose an actionable realization that is transparent and beneficial to the entire community, and not simply a mere classroom exercise. And complemented by Lynn Wysolmierski-Abelson’s inspirations: “How can everyone participate?”. The answer: have scholars’ participate at an early age, and get them engaged in a buddy system as Chloe Tseung defined it: openIDEO Buddy.
2) To diversify openIDEO in High Schools, simply implement exchange-challenges (a la exchange-student) with other schools in other countries:
- Have students remove the rules that constraint the solutions for challenges, and witness what new solutions emerge. Acting boldly, with caution
- Imagine you are the user, the object of discussion…. How can you improve the user experience, make the object being designed better targeting a specific user’s needs, make the experience more fun, and attractive?
I decided to write about a specific concept rather than a model that fits-all types, because of:
- Shared cultural values and assumptions of a specific group of people
- Perceived personal values, attitudes and behaviors
That is Culture. I aim to capture it and influence each regional realization. Culture, is the Software of the Mind, and it provides:
- A sense of identity, belongingness, pride and safety
- Efficiency, predictability and transition
That is my concept that could be embraced to trial as a model for others to form their own or complement. A model w/o cultural influence does not internalize the values of the users, therefore, innovation is not achieved.