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Resourceful Literacy Learning (RLL)

These cards enable teachers in low-income, low-resource schools to teach literacy skills through active learning games.

Photo of James Carroll and Diana Griffin
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In communities where classrooms often lack all but the most basic resources and teachers are usually under-funded (and sometimes under-trained), incorporating diverse teaching methods into the curriculum can seem like an insurmountable challenge. And yet, the benefits of active, participatory learning are widely recognized and well documented. One simple way to facilitate teachers' ability to get their students actively involved in lessons is to provide them with ideas for learning games that require no special resources and are adaptable for various class sizes and levels.


Each card in this set explains one literacy learning game, with simple instructions on the back and details of its use and learning outcomes shown with icons on the front. The cards are colour-coded by levels of difficulty and include descriptions of game variations to help teachers tailor the game to their specific needs. Every game requires no more than a chalkboard, a pencil and paper, or some readily available object; all you really need to play are the students!


The set shown here focuses on literacy games, however, the concept could be expanded to include sets for math and science games as well.


Who would implement this?

  • A local entrepreneur or small organization
  • A globally-based social entrepreneur
  • NGOs and Foundations

Cost

The product format is designed to be printed cheaply in two colours, and could be printed and distributed locally. The concept could also be developed into an online/mobile version, making it more globally accessible, and opening it up for user-generated content.

Implementation of the product is equally low-cost, because the games are designed to require few resources and materials.

Distribution & Delivery

If an entrepreneur developed the concept, they could offer the cards at very low cost to private schools. The schools could purchase a set of the cards to be shared by the teachers in the school, or traveling teachers could have their own set to bring into the schools they visit.

Alternatively, an NGO could produce and provide the cards to schools they work with, and could approach the government's ministry of education to encourage the adoption of the concept as a supplement to the curriculum in all public schools.

Adoption

The cards are designed to be extremely easy to understand and use, thus requiring very little or no instruction for use. To help teachers learn about the concept, someone could visit APSs to demonstrate the use of the cards, and perhaps donate a trial set to the school. Meanwhile, the concept could be pitched to local schools,education based organizations and the ministry of education to encourage widespread adoption.

Local Need. Enterprising Schools has identified key areas of need for Affordable Private Schools. What local learning need(s) does this concept address?

  • English language learning (speaking, reading, writing)
  • Math learning
  • Professional development

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School in a Bag

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Photo of Avi

I love this game to embody Photosynthesis:
http://www.scribd.com/doc/37977159/Visualization-of-the-Light-Dark-Reactions-of-Photosynthesis-Through-Dynamic-Demonstrations
And maybe a game to teach Design Thinking along these lines?:
http://www.experiencepoint.com/sims/DesignThinker
Good Luck!

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