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"Made by Earth" Vending Machine

Interactive vending machine used to inform, educate and entertain. The thought process is not to replace sugar-laden vending machines, but place it next to them to help children make their own choice while learning about nutrition and where food actually comes from.

Photo of DeletedUser
18 49

Written by DeletedUser

The idea is to show where healthy food comes from in a series of 4 steps.

1. Simulated rain falls to the ground.
2. using a small LCD display, children watch as a seedling grows (high-speed recorded footage of a seed sprouting from the ground. The combination of real water in step one will seamlessly be mixed with the growth of the seed in step two).
3. The sun symbolizes growth of the tree and nourishment of the fruit.
4. Once the fruit is "ripe", the fruit is dispensed in an innovative way. Using a pneumatic tube, the fruit drops gently from the "tree" to the dispenser.

Throughout the short presentation, the larger LCD screen in the middle (also used to make a healthy selection) displays facts about each process. Narration and sound (such as thunder, birds, wind) complete the interactive experience.

The LCD screen would also be used 'passively' to provide fun facts and trivia about food and nutrition to constantly engage youth as they walk by the machine (see gallery slide 2 for a quick idea).

An "achievement system" could be built to reinforce the positive choice. This could include the nutritional superiority over a Kit-Kat bar, or the unique benefits of each fruit.

The ultimate goal is for children to learn to make healthy choices while also having a fun time doing it.

Age of kids. The solutions to changing kids’ eating behaviors will vary depending on their age. What works for a toddler won’t necessarily fly for a teenager, although we suspect some concepts might be appropriate for all ages—even adults! Which age bracket does your concept address (tick all relevant boxes)?

  • Pre-school (Tots) 2-4
  • Elementary (Kids) 5-10
  • Middle school (Tweens) 11-13
  • High school (Teens) 14 -18
  • Young adults 18-21

Hurdles to success. Helping kids make smarter food choices comes with a variety of hurdles that have to be addressed in order for a design solution to be successful, which of these do you think that your Concept overcomes (tick all relevant boxes)?

  • Expense and Convenience
  • Peer Pressure
  • Lack of Knowledge

Evaluation results

7 evaluations so far

1. Food Knowledge - To what extent is this concept teaching people about food knowledge?

It's teaching people a great deal about food knowledge - 42.9%

It's teaching people a moderate deal about food knowledge - 57.1%

It's teaching people a little about food knowledge - 0%

It's not focused on food knowledge - 0%

2. Cooking - Is this concept focused on getting people to cook?

It's all about getting people to cook - 0%

It's moderately about getting people to cook - 14.3%

It's getting people to cook a little - 14.3%

It's not focused on cooking at all - 71.4%

3. Originality - How original is this idea?

This idea is extremely original - 42.9%

This idea is somewhat original - 42.9%

This idea has some originality about it - 14.3%

I have seen this idea before - 0%

4. Scalability - How scalable is this idea across communities and geographies?

This idea can be scaled across many communities and places - 28.6%

This idea can be scaled but needs some work - 14.3%

This idea will take a fair bit of work to scale - 57.1%

This idea cannot scale at all - 0%


Join the conversation:

Photo of An Old Friend

I think that kids will quickly get bored of this. The first 3-5 times it will be delightful, and then they'll say: "I get it, I get it, just give me the fruit already!"

Photo of DeletedUser


Ok, but what about a button: "what else?". The second-level story can be improved telling about where this specific fruit was planted, which chemicals were used, who worked there, etc.

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