The aim of the project is to spread positivity and confidence among elderly citizens who suffer from Osteoporosis and have fallen and/or have a fear of falling.
Udaan's goal is to help them unlearn rigid exercises and rebuild relationships by facilitating group activities through 'body tracking games'.
Senior citizens who have Osteoporosis take heavy preventive measures after suffering from a fall or falls. These measures take an emotional and physical toll in the long term. The latter often manifests in the form of choosing to remain in their room, avoiding activities that they once enjoyed due to physical constraints and a developing a general feeling of isolation and lack of confidence; thus affecting their relationship with their families and being perceived and treated as more of a 'liability'.
To remove this stigma and rebuild trust and independence among the elderly, I intend to focus on group activities through body tracking video games.
By using the Xbox Kinect and creating several motion games through processing (open source kinect libraries), I look to create co-op body tracking games which aim to mimic the recommended physical exercise for elderly citizens.
Elderly citizens can play these body tracking games with each other, their caretaker or with family members. The Kinect v2 has skeletal tracking (joint tracking) to upto 6 players which allows me to create Solo Games, 1v1, 2v2 or 3v3.
(testing skeletal tracking)
Exercise through play is the best way to motivate a user and build a strong relationship between players. Using this data I will then be able to track the user's progress and provide weekly reports on the senior citizen's physical progress.
(Hypothesis Test: Playing Darts with family members)
Some of the game concepts include arm and leg exercise and reaction tests.
(Mini Games Mechanic Sketches)
These are some of the game mechanics that I have ideated on.
The first concept focuses in combining two players into one organic shape and provided some obstacles that they both have to cooperatively have to maneuver through.
I took inspiration from ribbon gymnastics and wanted the players to create visually appealing interactions based on the music given. The more complicated and elegant the interaction the louder the AI crowd cheers in the background.
The third one is a reflex game where a green light will randomly turn on and whichever player is the first one to hit it gets a point.