OpenIDEO is an open innovation platform. Join our global community to solve big challenges for social good. Sign Up / Login or Learn more

PICK ONE! - A Game For The Heart

A game with cards, inspiring creative ways to grasp and cherish what is.

Photo of Nesibe İrem Erdem

Written by

PLEASE CHECK THE LİNKS FOR DETAİLS!

You can find the cards among attachments.


Link for The Idea

Link for Developing The Game and Making a Prototype

Link for Feedback on testing the prototype

Link for notes on refinements After Testing the prototype

Link for the Cards and the Gameplay (only in turkish for now since I had to try the game with people around me first. I'll upload the cards in english soon)

Link for the FB page (this is in turkish as well)

The idea is a set of cards, each filled with creative content and tasks that inspire gratification and social fun.
Its not just a cheesy set of motivational quotes or forceful assignments. Instead its simple keys to truly REALIZE reasons for gratification and ways to show it. 


You can follow the phases of refinement in a lot more detail on this blog: https://gamefortheheart.wordpress.com/

Idea Title

Pick One! - A Game For The Heart

How the Idea will inspire the experience and expression of gratitude within an organization.

It will use the power of fun to spread and motivate to join in (explained in detail above). The nature of the game creates a viral flow; - with its ease to join in due to its randomness, - catchy socializing aspect, - and a meaningful benefit.

Who are you innovating for?

1- All the individuals who join in the game - get a chance to see the life events from a new perspective. However small, this creates a change with an avalanche effect. 2- The people around the first individual (through the interactive tasks set for the player) and people who get effected by him/her (due to change in the individual). 3- Workplace or other environments that house the playing individuals ( due to the change in these individuals perspectives, moods and thus behaviors.)

What type of workplaces are you innovating for?

Since it would primarily spread through the people, any size of organization is appropriate. Organizations with white collar jobs are better suited for the game than the blue collar organizations. Collectives of artists, co-working spaces, corporate workplaces, small offices, boutique service shops are all appropriate.

How you envision the Idea being introduced to your selected organization?

The game of cards would be for the individuals to acquire. The game itself requests the players to bring it along to the workplace. To implement it one has to only play the game and put the cards on their desk visibly as requested in game. Another option is for a manager to make the card game available for the workplace, imply by announcing it and putting it somewhere accessible by everyone. Alternatively, the marketing campaign of the game can include a pitch for the workplaces as an easy method to increase motivational success. This may intrigue work owners, managers or consultant agencies that organize employee efficiency developing events for firms.

What obstacles, if any, do you foresee in implementing this Idea, and how would they be overcome?

If centrally produced, distributing the game of cards might be a hassle. A way to overcome it is to make the pdf of the game cards available online and charge people a small amount for the digital version, then they can get them printed at a print shop. This would also make it easier to have the game cards in many different languages and be used worldwide. Another way is to make deals with local producers and distributors to get the cards physically available for people to buy.

How will you test and prototype your solution?

Prepare a deck of cards as a draft, make it available to play, do surveys to collect feedback (with questions that reveal the effect).

What immediate next steps will you take if you receive an implementation grant.

First preparing the content and testing it. Then to seek guides on how to proceed to commercialization. Maybe I could start a crowdfunding campaign. The award would help me: 1- To better choose the content of the cards with widely accredited mentors. 2- Validate the effects of the game, both for improving (R&D) and convincing users. 3- Get inspiration and improve ways to implement the idea. 4- Meet the right people to co-op. 5- Get professional help for marketing.

At what stage of development is your Idea?

  • Research & Early Testing: You are exploring an idea, gathering inspiration and information needed to test it with real users.

Please describe from where your Idea emerged

An individual idea, flourished by this OpenIDEO challenge. I did intensive self-work for years and gathered a collection of working questions and methods. My process was mostly written, so I began to summarize the key notes. I wanted to make this work useful for people in an easy and practical way. Thus the idea of this card game emerged.

Tell us about yourself

I'm an industrial designer with a thrill for social impact and a keen interest in gamification. I also travel and write about discoveries of life on many different levels.

Where are you / your team located?

Currently Ankara, TURKEY.

Website

https://www.facebook.com/birkalpoyunu/

Tell us about your experience

I currently work as a playground designer in an international firm that produce city furniture.

Please describe, in detail, how you will test and get feedback on your concept.

What I have in mind is to primarily set 15 questions with tasks and print the cards. Then 1- show some to people to get answers and then ask questions about their feelings and experience with the cards after a short time. (I want to know how different people react and weather the game is attractive only for a restricted type of personality or in general - if restricted, I want to know what are the common characteristics of those who pick it up. 2- put them on a few friends and my desk to see if they really invite people to pick one spontaneously and really do answer the question or follow up on the task. then get the results on record. ( I want to see if my hypothesis works about the spontaneity and contagiousness and weather the interest in the game endure time ) Afterwards I intend to do a brainstorm on how the game might be more catchy as I get the first round of feedback. Hopefully with clearer insight, I might be able to evolve the game further.

Please describe specifically how you plan to scale your idea. What are the key next steps you will take, and how will those steps inform the evolution and growth of your concept?

Having a digital version for the game is the idea. So how it could work? *Cards having QR codes on them could be a bridge from analogue to the digital. *An application where primary players could form profiles and keep their digital deck of cards will be present. *Through players’ feedback, more relevant questions would be revealed according to their personal likes. *As the registered players go on playing, they unlock more cards, acquire status, and get a chance to contribute in creating the game. By first suggesting questions, then upvoting, then becoming deck creators etc. This can even go up to a level that deck creators begin earning from the game as their decks are downloaded. With this system of gamification, the players could be drawn to internalize the game. “Game for the Heart” can be a living and evolving game, not created from afar center but by people for people. *New question decks could be downloaded to print, either through points earned or actual money. Deck creators might earn through this, causing an extra gratification for contributing in the game. *Decks for different settings, player profiles, play scenarios or topics could be created. There could even be decks focused to resolve different matters in life.

As we have seen in the Challenge, there is a tension between authentic expressions of gratitude and mandatory gratitude. How does your idea inspire truly authentic expressions of gratitude versus mandated ones?

Each card has a question that gives perspective. So first the player gains something. Replying a question makes creates a shift in the mind and the mood. It penetrates deep where sincerety lays. This change itself breeds a sense of true gratitude. It doesn't force one to act on it, but the natural desire is to do so. This lingers on the mind. Then it gives a small task to engage. Content isn't strict so it only occurs if it's heartfelt. Small steps are easy to take and it builds a habit.

Gratitude often thrives when opportunities for connection are created. How will your concept create new opportunities for human connection?

The game has different modes of play. One form is with other people, and aspect of sociality makes one engage more willingly. But even in individual play, cards give you an easy task that is to do with other people. It spreads by creating easy chains of connections.

Who (specifically) will benefit from your concept, and how they will interact with it? What design considerations have you included to ensure easy and intuitive interactions? 

Everyone and anyone. The game naturally has a radiating effect around any primary player. If the player brings it to work, the work environment benefits. If they bring it to a rehab talking circle, all the people in the circle (and their close surroundings) benefit. They will interact through the a) gameplay itself and, b) tasks given in the game. The cards are self explanatory, each having a 'for you' section which holds the perspective altering questions, and a 'for others' section, that gives the tasks that others also benefit from. Picking a suprise cards and having something given to you, along with a mission to complete is intriguin for people, especially that it is deeply about themselves. I believe the element of fun does give a natural pull.

Please describe how you intend to use the prize funding, if selected as a Top Idea. Be specific.

*survive while I set my time aside from a fulltime job, until I get this game up on its feet. *have a mobile application made which will constantly evolve. (I'll do the design, but the software development is beyond me. ) *promote the game via different channels (online advertisements, social phenomenons...) *get a number of decks made to sell through stores and online. *get people to aid me when needed luckily being based in Turkey, doing all these is a lot more possible with this fund.

14 comments

Join the conversation:

Comment
Photo of Nesibe İrem Erdem
Team

Hey Lauren Ito ,
Can we edit our contribution at this stage?

View all comments