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Future School - Update: Feb 27 APP - User Interface

Education: Real Time, Real World and Real Fun. It's time for Education to install its updates!

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When students are interested in a topic, they learn more and they retain it longer.

It’s accelerated learning. That’s what Future School is all about. We don't push education...we pull it. Instead of redesigning education from the past, Future School is designed from the future backwards. It’s like nothing you have seen before...but it's a synthesis of everything in the world today, because we function real time and real world. 

What does the curriculum look like at Future School?

Image title

It's like a learning playground. It's student-centric and self building. It’s real time in both scope and schedule. How? We leverage the computing power of modern artificial intelligence. Inputs for the system come from hundreds of different sources,two of which are the  student's interests and the teacher’s observations. The computer system ask stedunts questions it needs to know to develop itself and maximize student learning. The more users on the system, the smarter the system is and the more current it stays. The input data drives evolving algorithms and thus makes each student's curriculum fully tunable. The number of tunable variables also increases with the student’s growth.

The smartphone is the main tool. It’s primary use is communication and project documentation. However, a smartphone can be used for 100+ different tools or machines, like a frequency generator or sensor collectors for example.



What does a student's work look like at Future school?

A student's job is to work on their curriculum, while following their computer organized schedule. Which the intelligent computer system created based on student inputs and  teacher recommendation. Completing tasks and projects during the course of curriculum completion forms their Digital Resume (portfolio).


Workshop-Level 2

Their app doesn't feel like an app, if feels like a friend who lives in their phone. It provides students with educational tasks to keep them engaged with content at a level which suits them. Some projects are individual and some are team. Collaboration is an important future skill. The people who become good at it will have more opportunities.


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Projects

Anything can be a project and a project can become anything. Individual projects can be as small as researching a word's meaning or as large as building a car. Project selection by the student also determines the curriculum they need to complete the project and the project's time-frame. Students can also generate and input their own projects. The app also takes project data input from students to further build the curriculum system and develop career paths to follow as per Pathfinding. link

The curriculum system is also plugged into all the project platforms around the world. Projects are also created internally to ensure the right mix of students and teachers to produce optimized project development testing.


What does a teacher's job look like at Future School?

Teachers have a more meaningful job than just teaching...their focus is on guiding students. They observe and recommend. For example, if a teacher sees a student working on something which will require a quadratic equation to solve...they simply drop a quadratic equation “tag” in the student's profile via their smartphone APP and it gets added to students curriculum input. This learning data is open to all the teachers, mentors and other staff. Students can have many mentors both globally and locally.  Mentors can check in with their students when every they have time. Online globally or “In class” locally. There are several other key staff member types to facilitate a full learning experience.

Me scheming with other evil geniuses

Teachers only teach what they are passionate about and students can only attend classes if they are interested in learning. Passionate teachers and interested students makes great knowledge transfer (education). Learning responsibility is defaulted to the students, in some ways students behave more like employees. And teachers play a “Manager” or “Team Leader” role similar to the real economy. 

Teachers socialize and discuss their students, projects and the curriculum. Teacher collaboration makes every student's education better. 


What does the Future School facility look like?

Base School - Open Workspace

Like any app or platform...the curriculum is just a tool.Real learning comes from doing and then reflecting on what you have done.But, if people want to work on something, they need a space, materials and tools.

Base School is the solution. Like a high tech makerspace with an experimental academic agenda. The space is designed as a green tech playground for adults and young people. CEO’s say one of the top skills missing in graduates is creativity. So Future Schools are designed with creativity maximization in mind. Projects don't need to be profit driven. There are many other project “drivers” available.

Future School doesn't feel like a school...it feels like an adventure. It’s hard work and thus just as rewarding.


10 Year Timeline and 5 year Forecast


USER STORY

User Story - Tai, 17 , An hour in his day at Future School.

past Prototypes

Prototype 1 Ground zero (no one showed up and everything got stolen) Age 18+

Prototype 2 Office 13  Age 7-26

Prototype 3 MTC (Minion Training Center) Age 4-13

Prototype 4 Dungeon 12 Age 13+

Prototype 5 Creative Space Age 4-7

Prototype 6 Mad Labs Age 18+


Education problems solved

Current Prototypes

Prototype 7 Layer 3 (Kids Studio) Age 7-16 

Prototype 8 EVIL (Electric Vehicle Innovation Lab) Age 17-26

Future Prototypes

Prototype 9 APP Design Age 17-26

Prototype 10 AI Start point all ages

Prototype 11 ProtoBase  Age 13-26 

Then a full size BaseSchool 



TmaxRD

Is the methodology or operating system. Every organization has its own unique culture and methods. BaseSchool will be running TmaxRD to maximize learning development. It's the key to producing accelerated learning results.This methodology is the result of 5 years and over 8000 hours of experimental class time. The result is a dynamic cultural operating system, compiled from many sources. For example, we practice and test theories like growth mindset. If we want different education, we need to use a different method.

The APP

Is the connection or interface for everyone. It's like a project accelerator in your pocket. And the more people who use it, the better it gets. Each user Dashboard is one of many templates, but they are very simple and common in the beginning. 

EDU-AI

The Educational Artificial Intelligence has many jobs at FutureSchool.  It also calculates all the things we need AI brain to calculate. For example, it can create a schedule that maximizes everybody individual schedules in nanoseconds.I will allow us to run Real Time Curriculum.


FUschool

 These are secondary locations. And can be anywhere a project is. It can also can be grown from one person to a Base School.


Knowledge Network

Another huge aspect of the system is the Knowledge Network. The network is the plugin slot for the global and local world organizations and people. There is a huge list of organizations plugged into the school as both inputs and outputs. Diversity is very important. However,preference is given to organizations who are forward thinking and working on Positive Disruption.

Who is your idea designed for and how does it reimagine higher education to support the needs of tomorrow?

BaseSchool is designed to put the life back into high school and postsecondary. But age is not a restriction, if you can do the work, you're in! The APP and AI have no age restrictions. Students can search for projects relevant to what they are currently studying. Matching this is the task of the AI. Underemployed youth can also practice what they went to school for or explore a new field. It will also generate a large number of teaching and staff jobs.

This idea emerged from:

  • A group brainstorm
  • A student brainstorm
  • An OpenIDEO outpost or chapter
  • An individual
  • A Design Jam or Workshop event

What skills, input or guidance from the OpenIDEO community would be most helpful in building out or refining your idea?

I have the spent 5 years working on this idea. I have lots of detail, but I'm not good at organizing the details. I need help convening the concept to people. So please ask me as many questions as possible. This will help define the system. Also the community member can feel free to test their educational idea through Future School AI. The more diversity in educational approaches we experiment with, the more we learn about the mysteries of learning.

What early, lightweight experiment might you try out in your own community to find out if the idea will meet your expectations?

I've built a couple spaces and run dozens of projects. Most of which did not meet my expectations. But I learned a lot. The next project, #9 will begin in mid February. It is a large group project 30 people. We will be building Stage 1,2 of a self driving car. We will be partnering with 3 Universities and several businesses.

Tell us about your work experience:

Engineering and Business background. Leadership and Change. I have over 8000+ hours of experimental education class data. I'm currently developing a new education system to fill in the holes, of the current system.. However, the long term goal (20 years) is to account for 10% of the world's education system. This is has become more than work for me, it's a life goal, I'll be doing it until I die. I also make (and break) things daily.

How would you describe this idea while in an elevator with someone? 2-3 sentences.

We can create education that will turn 10% of the future generations into master problems solvers. And then we show them how to apply their interests and passions to solve world problems. After a lot of failure and growth, they will be confident in their abilities and wise in their actions.

What is the specific problem your idea is trying to solve? 1 sentence.

It's time for Education to install its updates! Learning doesn't have to be boring or oppressive anymore.

How is your idea different or unique from what is currently on the market?

It's run by an evil genius. Whahaha (evil laugh). As for current market, Degreed is one of the closest functioning concepts. It can be one of the inputs for FutureSchool. Where Future School is much more than just reading about a topic, it's full topic immersion. This creates a much richer learning environment. But, experiencing Degreed this past month has got me very excited about the potential for my dream school, FutureSchool.

How do you plan to measure the impact of your idea?

There are few ways:
Parents feedback on their children's mindset growth and behavior. It's a subjective opinion of parents, but it does give some feedback.
Obvious improvements in the student's abilities. Their projects are proof of personal improvement.
Testing, the EDU AI constantly tests and records the students knowledge base.
There is a database of feedback from, teachers, mentors and team members. Peer guidance.

How might your idea be transferable to a large number of people?

The APP, AI, FUschools and BaseSchools in every major city. And a bunch of people building cool things cool things!

What are your immediate next steps after the challenge?

Choose a best fit incubator and or city
Finalize the core startup team.
Find "good" seed funding for a Prototype Base School (ProtoBase) location.
Fund APP/AI and development real time while running ProtoBase.

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Team ,So we have run 3 projects through the Future School prototype APP cards. Image 7 from above is what we tested. There are 12 different ways to initialize a project through FS, we tested 3 of them.

1) Imagination "What do you want to build?"  Free build electromechanical class (ages 8-16). The results were terrible, the kids thought the cards were useless and confusing. They didn't "get" the understanding of the of roleplaying an APP with paper cards. Despite their inability to use the cards, we did collect a lot of info about how students approach creative building and learning. All of which will be incorporated in the APP. I feel they would have engaged better with a functioning APP. 

2)By Action "one hour challenge" Ages  10-13. This was a very straight forward test. Students just had to select an activity to do based on the APPs suggestions. Again, there was very little APP prototype engagement.  A basic function APP would have led them to more relevant options. We used a google search to makeup for the APPs lack of functionality.  

3) Synthesis (solve a problem) Adults age 30-50 . We wanted to create a machine that would control weeds in organic rice crops, and thus prevent poisonous herbicide chemicals from being sprayed into the environment.  This was the most productive test of the APP prototype cards. We learned a lot and developed the APP to 6 levels of depth in the process. The results also were real world and the solution we came up with was a great first step to solving the problem. We also developed a results feedback system for the APP and expanded the APP cards from 14 to 63. At this point we have outgrown a paper APPs functionality (and destroyed a few in the mud...haha)  

I think the next step is to get the real APP functioning and testing it with more projects. Based on the 3 projects, I would estimate that after about 100 projects the APP will be 80% functional.

Does anyone know how to build APPs? Or know some one who would be interested in helping us?

PS. here is a link to a video of the 3rd project result.
https://www.facebook.com/rose.wang.1213/posts/10155054182720930?notif_t=like_tagged¬if_id=1490833647834997

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