When students are interested in a topic, they learn more and they retain it longer.
It’s accelerated learning. That’s what Future School is all about.
We don't push education...we pull it. Instead of redesigning education from the past, Future School is designed from the future backwards. It’s like nothing you have seen before...but it's a synthesis of everything in the world today.
What does the curriculum look like at Future School?
If you love learning...welcome to your new playground. It's student-centric and self building. It’s real time in both scope and schedule. The input for the system comes from many different sources (hundreds). Two of which are the student's interest and the teacher’s insights. The system asks users questions it needs to know to develop itself. The more users on the system, the better the system and the more current is stays. The input data drives evolving algorithms and thus makes each student's curriculum fully tunable. The number of tunable variables also increases with the students growth.
The smartphone is the main tool. A smartphone can be used for 100+ different tools or machines, like a frequency generator for example. It’s primary use is communication and project documentation.
What does a student's work look like at Future school?
A student's job is to work on their curriculum. Follow their computer organized schedule which they created for themselves. Which also forms their Digital Resume or “portfolio” as they complete the tasks and projects. They are also training the AI with every-key stroke.
Their app doesn't feel like an app, if feels like a friend who lives in their phone. It gives a selection of tasks and projects to work on next. Some projects are individual and some are team.
Collaboration is an important future skill. The people who become good at it will have more opportunities.
Common interests can attract like minded people and produce both passionate and meaningful projects. Local people can meet, play, work and learn together based on a common interests.
The curriculum system is also plugged into all the project platforms around the world. Projects are also created internally to ensure the right mix of students and teachers to produce optimized project development testing.
Individual projects can be as small as researching a word's meaning or as large as building a car. Project selection by the student also determines the curriculum they need to complete the project and the project's time-frame. Students can also generate and input their own projects. This also generates curriculum content and sets them up to be future teachers or mentors. The app also takes project data input from students to further build the curriculum system and develop career paths to follow as per Pathfinding.
What does a teacher's job look like at Future School?
Teachers have a more meaningful job than just teaching...their focus is on guiding students. They observe and recommend. For example, if a teacher sees a student working on something which will require a quadratic equation to solve...they simply drop a quadratic equation “tag” in the student's profile via their smartphone app and it gets added to students curriculum input. This learning data is open to all the teachers, mentors and other staff. Students can have many mentors both globally and locally. Mentors can check in with their students when every they have time. Online globally or “Inclass” locally. There are several other key staff member types to facilitate a full learning experience.
Teachers only teach what they are passionate about and students can only attend classes if they are interested in learning, motivated. Passionate teachers and interested students makes great knowledge transfer (education). Learning responsibility is defaulted to the students, in some ways students behave more like employees. And teachers play a “Manager” or “Team Leader” role similar to the real economy.
Teachers socialize and discuss their students, projects and the curriculum. Teacher collaboration makes every student's education better.
What does the Future School facility look like?
Like any app or platform...the curriculum is just a tool.
Real learning comes from doing and then reflecting on what you have done. But, if people want to work on something, they need a space, materials and tools.
Base School is the solution. Like a high tech makerspace with an experimental academic agenda. The space is designed as a green tech playground for adults and young people. CEO’s say one of the top skills missing in graduates is creativity. So Future Schools are designed with creativity maximization in mind. Projects don't need to be profit driven. There are many other project “drivers” available.
The most critical part, and which is not visible, is the organizational culture. The culture thinks globally and acts locally. Focuses on developing “Growth Mindset” in students. Students become master problem solvers and productive team members. The Base Schools are the flagship centers where all the education Research and Development happens.
The secondary locations are FuSchool's , and they can be anywhere! Anywhere which meets a project’s needs. It might be at home for an individual, if more tools are required it might be at a local FabLab. If a team needs really advanced equipment, then it will be on a university campus.
Another huge aspect of the system is the “Knowledge Network”. The network is the plugin slot for the global and local world organizations. There is a huge list of organizations plugged into the school. Diversity is very important. However,preference is given to organizations who are forward thinking and working on Positive Disruption.
Future School doesn't feel like a school...it feels like an adventure.
It’s hard work and thus just as rewarding.
User Story - Tai, 17 , An hour in his day at Future School.
Prototype 1 Ground zero (no one showed up and everything got stolen) Age 18+
Prototype 2 Office 13 Age 7-26
Prototype 3 MTC (Minion Training Center) Age 4-13
Prototype 4 Dungeon 12 Age 13+
Prototype 5 Creative Space Age 4-7
Prototype 6 Mad Labs Age 18+
Prototype 7 Layer 3 (Kids Studio) Age 7-16
Prototype 8 EVIL (Electric Vehicle Innovation Lab) Age 17-26
Prototype 9 APP Design Age 17-26
Prototype 10 AI Start point all ages
Prototype 11 ProtoBase Age 13-26
Then a full size BaseSchool
TmaxRD is the methodology or operating system. It's a 5th dimensional matrix and growing. tracks all our projects.
The APP is the gateway or interface. Each user Dashboard is one of many templates, but they are very simple and common in the beginning.
AI - It calculates all the things we need AI brain to calculate for us. Every AI will have a different "personality"
BaseSchool - The physical space or school where all the education research and development happens
FUschool - These can be anywhere a project is. They can also can be grown from one person to a Base School.
ProtoBase - will be the next space before the first BaseSchool is implemetnted.