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PANGAEA: The Borderless University Crowdsourced Curriculum Building

Teachers collaboratively submit & tag media, videos, and lessons centralized platform for curriculum building & networking

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Active and retired teachers can submit lesson plans to crowdsourced education platform. The curriculum will be developed by a group of brainstormers across the public and private higher education sector. Teachers can like or comment on posts for preferred placement.

Headmasters & Department Heads can scan the lessons uploaded to the platform and start conversations for full or part time roles, guest lectures, research, etc. by reaching out directly to teachers on the platform.

A secondary goal is that Higher Education organizations can submit education problems to solve. Interested teachers, headmasters, and department heads can contribute ideas, like existing ideas, and provide feedback/comments.

The platform requires yearly refreshes for curriculum outline and lessons achieved by brainstorming sessions between education industry thought leaders in the private, public, and non-profit space. There is a potential for a two-fold gamification strategy.

1. Teacher gamification

  • The Global Education Board provides feedback to teachers on lessons and awards teachers for outstanding contributions.
  • Distinguished teachers could be flown for free to the Global Education conference where all teachers can pay to listen and partake in lectures and problem solving with industry experts and fellow teachers.
  • Teachers can partake in educational technology training for to layer into their teaching methods or share with students.

2. Student gamification

  • The platform matches students with other students completing same courses based on language & learning ability.
  • Students provide feedback to other students on work and answer questions. Teachers review feedback and upvote feedback/answers
  • The Global Education Board awards distinguished students for feedback and invites students to speak with private, public, and civil leaders on career goals and potential internship opportunities

As a result of a comment below, I have reached out to the Positive Learning, a potential competitor serving the market demographic of students whose primary language is not English. I am inquiring if they would potentially be interested in hosting the MVP for initial user testing and feedback.

Who is your idea designed for and how does it reimagine higher education to support the needs of tomorrow?

My idea is designed for educators and students. It reimagines higher education by putting an emphasis on streamlining curriculum development, so teachers can focus on differentiating lessons vs. ensuring students learn the basics.

This idea emerged from:

  • A group brainstorm
  • An individual

What skills, input or guidance from the OpenIDEO community would be most helpful in building out or refining your idea?

I think OpenIDEO community would be most helpful in refining business model through brainstorm, designing product, and making connections with partners like Positive Learning or Open Syllabus Project.

What early, lightweight experiment might you try out in your own community to find out if the idea will meet your expectations?

I might ask a group of professors to submit lesson plans for a subject like math. Then, I would ask students to try to read lessons and solve the problems. If the students are stuck, they should reach out to other students over slack for help.

Tell us about your work experience:

Sophia is a management consultant residing in San Francisco. She consults tech and media companies on business strategy and product definition.


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