In our research within Singaporean hawker centres, we found that there tend to be two peak pleasure points in the dining experience - the anticipation of consumption and the act of consumption itself. But what about the end? How can we make finishing the food another peak experience and thereby limit food waste?
Our idea is to transform every plate into an interactive object - but one that only becomes interactive once all of its contents have been consumed.
We see this ideas with a lot of scope for different kinds of interactions depending on the audience:
Your child finishes his rice and curry? The finished plate smiles back!
On a date? The finished plate displays a fortune!
An elder man finishes his fishball soup? The finished plate displays a lottery number!
In giving people something to look forward at the conclusion of their meal, we add another step into the food eating experience - and one that anybody can look forward to.