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Destigmatizing Through Game for Children

A video game ( app) for children to call their elders to health and safety.

Photo of Nesibe İrem Erdem

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Who is your idea designed for and how does it enable older adults to live their best possible life by preventing falls?

It is designed for small children and through them, their grandparents.

The idea is a video game (or an app) for children to invite their grandparents into fall prevention in a way that destigmatizes the concept and promotes interdependence. 

The game teaches the children learn and apply various ways they can get their grandparents be cautious and healthy, as a way to show how they care for their grandparents; just like the grandparents do for them. It is an example of a returning cycle and interdependence.

The children clearly won't be thinking about the elders' age or their possible death, due to concerns; but they will be suggesting ways to keep them all healthy and happy, due to love. The children will inform and ask their grandparents to take good care of themselves, no matter what their age is. This way the stigma against being considered old and at risk when suggested with precautions might shift into the positive feeling of being loved and cared for. The elder adults are to look after themselves and be responsible about it, not because they are old, but because they are loved. 

This request coming from their highly cherished grandchildren would have a much different effect than it coming through a grown up or a doctor. It has a better chance to get through without offending. Especially since the grandchildren are constantly asked to do things in certain ways and told 'this is for your own good' by the elders, is a great leverage for them to do the same in return. Because love and care works both ways, as a cycle, it is only normal that safety demands also do so. 


What about elders who don't have grandchildren? One of the things the children will ask of their grandparents would be that them sharing this info with their own friends, say at least 3 of them. On the other hand, the children that don't have grandparents might be directed to do it with neighbors or other acquaintaces, through assistance of their parents.  

Like an intergenerational game, the grandparent will report to the child upon completion of the tasks and receive points. The game guides the children through it all and while contributing to fall prevention, it strengthens the bond between them. It changes the surrounding of the concept and turns it into a matter of love and care.



 

What early, lightweight experiment might you try out in your own community to find out if the idea will meet your expectations?

I can create a small game for children with the assistance of a volunteering child development professional. Then I can suggest the game to the children in my close surrounding. I can get feedback from them and their parents on how the effects were on the children and the grandparents.

What skills, input, or guidance from the OpenIDEO community would be most helpful in building out or refining your idea?

Building the game as an app will require assistance, both for the content and for the programming.

How long has your idea existed?

  • 0-3 months

This idea emerged from

  • An Individual

Tell us about your work experience:

A product design graduate, interested in empathical design.

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