Modules created for high school Health curriculum will cover the following areas:
1) Creating A Safe Space-establishing ground rules of respect and privacy; practicing listening and story-telling
2) Myth vs Reality-popular television video clips will be shared to compare and contrast factual data regarding care for the seriously ill, rates and types of recovery and prognosis. How we die, depending upon age, race, education and socioeconomic status will also be reviewed.
3) Cultural Diversity-Students will have the opportunity to either share their own cultural rituals/practices/beliefs around death and dying or they may research a culture or practice and share what they have learned with the class.
4) What Matters Most-using the game, "Go Wish" (http://www.gowish.org) students will begin to explore their own values and how to share them with their peers. They will then have homework to play with their family. Development of an app for GoWish will foster its ease of use while simultaneously expanding its functional capabilities and accessibility (http://https://vimeo.com/65924773).
Additional opportunities for students to volunteer with hospice and palliative care teams could be developed to further enhance exposure and comfort with the concept and processes around death and dying. Follow-up questionnaires several months after these interventions will assess the level of comfort the students have developed around death and dying (http://http://www.cmeeharley.org/programs/hospice-program/).