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A Model of Play

Over the years, Hugh Dubberly has managed to capture and explain complex ideas and processes using his concept mapping technique. In this concept map titled "Model of Play", Hugh visually describes the process of play.

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The extract below is taken from the DDO website:

" This model is built on the idea that play is a type of conversation. It involves two individuals, who might also be teams, or points of view with in a single person, or a virtual person and a real person. Through conversation, they create a shared world in their imaginations, which leads to fun."

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DeletedUser

PS: There are hig res version in pdfs on page.

Nice model, but you know my current opinion about frameworks:

http://www.openideo.com/open/creative-confidence/inspiration/balance-it-are-frameworks-killing-the-cerativty-/

Photo of Vaughn Gunnell

Hi Rudolf

I know :) the reason I linked to the page was because I think DDO deserve a little web traffic for having their work shared here.

As for your stance on framework, I completely understand and appreciate your opinion. I replied in the comments section on your other post, but will paste my reply below as well:

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"Great work on the BALANCE IT framework. I myself am a large fan of frameworks. Where a framework often falls flat is in it's rigidity. Much like software interfaces, frameworks need to create an emotional connection (especially with children) if they are to be accepted and used continuously.

I recommend developing a very short, illustrated childrens books titled "BALANCE IT" where friendly, fun characters can be developed to represent each of the letters and turn the framework process-oriented story that engages children emotionally.

The framework then becomes both fun and memorable, as it is no longer a rigid "framework". Obviously there are many ways this can be executed - this was just a thought off the top of my head."

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V