Come one, come all and let us play a game, a game of making a game out of game making. It only takes an hour, from thinking to building to playing. Game needs random objects or a creative brief and some human beings. Play to win creative confidence.
The Gamification Game Concept
Step 1: Get into Groups
Gather into a group of no more than five. From here you will be given a random assortment of stuff (shoelaces, cards, paper, etc.) and/or a creative brief. Start timer, you only have one hour to develop and craft a game before you have to start playing it.
Step 2: Develop the Game
Using the random and mundane materials provided and/or the creative brief written for that day, create a game with your group mates. This includes naming the game, developing rules, having a premise or purpose for game, etc.
Step 3: Play the Game
Actually play the game your team created and invite facilitator or others to participate. This should immediately occur after an hour is up.
Why the Gamification Game?
Games are a fantastic, low pressure method to develop creative confidence as well an effective method to hone the communication aspect of creative confidence. Specifically the ability to share your idea with others and receive constructive feedback.
Games are also wonderful metaphors for tasks and skills we need to have for any industry and are especially relevant in the communication fields considering new media and interactive premise. Also game making is a non-threatening creative activity. After all, w
e develop impromptu creative games as young kids and if we could do that as kids and we still play games now we must therefore be able to create a creative game.
What goes into making a Game?
- Basic Creative Premise or Idea
- Execution and Evaluation
- Social Participation
- Great Communication
- Fun and Inclusivity
- Choice of setting and materials
- Treating a game as an experiment
Why a Game?
- Non-threatening activity
- No specific skills required (a game can be invented without anyone feeling ashamed about skill level)
- Social and Inclusive
- Automatically requires prototypes, development, brainstorm and the ability to communicate an idea effectively.
- It's fun.