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The Gamification Game

Come one, come all and let us play a game, a game of making a game out of game making. It only takes an hour, from thinking to building to playing. Game needs random objects or a creative brief and some human beings. Play to win creative confidence.

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Written by DeletedUser

The Gamification Game Concept
Step 1: Get into Groups 
Gather into a group of no more than five. From here you will be given a random assortment of stuff (shoelaces, cards, paper, etc.) and/or a creative brief. Start timer, you only have one hour to develop and craft a game before you have to start playing it. 

Step 2: Develop the Game
Using the random and mundane materials provided and/or the creative brief written for that day, create a game with your group mates. This includes naming the game, developing rules, having a premise or purpose for game, etc.

Step 3: Play the Game
Actually play the game your team created and invite facilitator or others to participate. This should immediately occur after an hour is up.

Why the Gamification Game?
Games are a fantastic, low pressure method to develop creative confidence as well an effective method to hone the communication aspect of creative confidence. Specifically the ability to share your idea with others and receive constructive feedback. 

Games are also wonderful metaphors for tasks and skills we need to have for any industry and are especially relevant in the communication fields considering new media and interactive premise. Also game making is a non-threatening creative activity. After all, w e develop impromptu creative games as young kids and if we could do that as kids and we still play games now we must therefore be able to create a creative game. 

What goes into making a Game?
  • Basic Creative Premise or Idea
  • Rules
  • Execution and Evaluation
  • Social Participation
  • Great Communication
  • Fun and Inclusivity
  • Choice of setting and materials
  • Treating a game as an experiment

Why a Game?
  • Non-threatening activity
  • No specific skills required (a game can be invented without anyone feeling ashamed about skill level)
  • Social and Inclusive
  • Automatically requires prototypes, development, brainstorm and the ability to communicate an idea effectively.
  • It's fun.

In this challenge, we want to create ideas with young people, not for them. Outline how you’re planning to involve young people or other end-users (parents, teachers, etc) in designing, iterating or testing your idea during the Ideas phase.

"Gamification is the use of game mechanics and game design techniques in non-game contexts." ( YOUNG PEOPLE By having the young people have to develop the game, the entirety of the idea generation and development will be on them. They will have to create a game, develop how to play it and actually play it. In essence, they've had to brainstorm, build a prototype, test, refine and communicate its relevance and greatness to others. And this skill applies to any and all jobs that they might aspire to want or have in the future. TEACHERS/PARENTS Role of teachers/parents is to be the facilitator, the constant questionnaire, the sounding board and the target audience because the young people will have to persuade and educate about them about the game as well. You are there to help them understand how the skills they used in game have relevance in their real lives. Evaluation: See how the creative confidence of participants grows. Try it out yourself, so how creatively confidently you feel after your first developed game and your fifth developed game. For example: You could have a game day where students have to develop a game to increase charitable donations at Red Cross. By developing a game and then playing it, the students or young people will have had to work out what is the major communication problem, how do we engage with people, what materials can we use, how do we measure success and if their creative idea could be honed or refined more. After games have been played, let everyone see how each group approached the game development differently from the same materials.

How might you envision your idea spreading across geographies or cultures so that it inspires young people around the world to cultivate their creative confidence?

Ideally I'd love for my simple idea to go viral in classrooms for every level of education. I currently use it on my undergraduates and postgraduates to great success because you can't bluff you're way through game development when you know you will have to play the game you invented. You can't be threatened by an activity you used to play as a five-year old. By not requiring anything but the idea of making a game out of game making, I feel this method to foster creative confidence is easy and simple way to get people to be creative, build creative confidence and actually feel that their creative confidence is relevant in their professional, personal, social and educational life.

What skills, input or guidance would you like to receive from the OpenIDEO community to help you build out or refine your idea further?

Would love any and all kinds of feedback. If anything would absolutely love to develop a simple interactive spinning wheel (app or actual tangible thing), like the wheel used in the game LIFE) and having theme cards (say one being industry professions, one being tone, one being social, etc.) that could be switched in or out to dictate the game theme that day. That way the students could spin the wheel and have a theme for the game that gives them a choice in the purpose of the game.


Join the conversation:

Photo of David Dib

I really want to learn how to make games. Just very much. Purely for themselves, as a small hobby. Starting with the smallest, with perfect basics-any 2d mini platformer in a few steps (such as and this html5 game for character Ben 10 JavaScript know quite weak, mostly use jQuery to work. Based on this data, I ask you to suggest materials, channels on YouTube, anything where people tell me how to make toys from SCRATCH on JS. Using language tools and explaining how they do it. I did not find anything adequate, everywhere or just General information on the methodology of writing games, or already complex algorithms, in which I, for example, like this at once, there is no way to understand. Alright guys, thank you very much in advance, hope you got something interesting)

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