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Sandbox, Digital Distribution and Development

Around the age of 16, digital distribution software was a prerequisite. With more modern systems that have emerged over the last few years, this could be taken a lot further.

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I still have those digital distribution softwares on my computer today, and essentially what they allow me to do is to log on, simply pick up and play games, chat and log back out. 

Game developers, indie and well recognized studios alike, publish games through this platform, as a social hub, but it is only the educated teams with field expertise that get to participate in the creation process.
   My proposition is a game distribution, and creation, software that allows the user to create, give input, and help develop sandbox games themselves, as we do here on this platform. The sandbox games would be downloadable for others on the software, and they would score achievement points for creating, and playing others games.

The idea is a software where the essential tools are:
 - assisting other peoples games
 - easily downloading and playing games
 - managing your own user profile

In this challenge, we want to create ideas with young people, not for them. Outline how you’re planning to involve young people or other end-users (parents, teachers, etc) in designing, iterating or testing your idea during the Ideas phase.

The whole point of the distribution and development platform, would be that without the users there would be no content. The sandbox engine is there to start making games, and additionally a few readily available games would have to be accessible to get the ball rolling, Additionally it is worth noting that there would be more than one, preferably as many, point systems and improvements to the users profile, to try and annihilate the whole "climbing to the top of the score ladder", and rather see what fields one might perform better, be it one being more open to giving creative input to other games, or one being better at riddle quiz games.

How might you envision your idea spreading across geographies or cultures so that it inspires young people around the world to cultivate their creative confidence?

There is already so much initiative to learn children more appropriate skills for this day and age, and since the gaming industry is the only entertainment industry currently not in economic decline, there are a lot of channels to use. The simple route would be to distribute this to a smaller group, a beta access group, and these would get 5 invites to send to friends and family, who in turn would get a set of 5 invites themselves. Include the parents early on, so they feel as though they have some control of this, because games can often be thrown too radically at the audience. additional keys could be given through social media, or events, recognized gaming channels that would recognize the cause, could spread the word and get sets of keys to give out to the public, followers and such.

What skills, input or guidance would you like to receive from the OpenIDEO community to help you build out or refine your idea further?

Now there is a lot of work going into online maintenance, and especially a platform for younger audiences, i am not exactly sure how the infrastructure behind the great wall of "IT" always works out, especially not for server hosting. The idea from this stage to the finalized product would need a suitable interface, programming and some concept art for premade sprites,

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