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How Would You Do It?

This is a game where young teenagers are given a task to do with random objects. It tries to instil the notion that nothing has one set way to do it.

Photo of Mahboob Rahman
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   This is a game that gives tasks to young teenagers to overcome using objects that may not necessarily seem relevant to the task. It has been designed to give a sense of creativity to them while also reinforcing the notion that there are a number of possibilities to a problem and that no one solution is right. As an incentive, if a person manages to find 3 solutions to one task they then get the option to have an extra object added to the next task they do.

   The game can be played on a social networking site like Facebook because users can share solutions with others and see how other people think. This allows them to see those people that have a similar mind-set. With something in common, it helps the users interact because it seems to lessen the barriers holding them and in turn, making them more confident with sharing with these people they have taken a liking to. When they feel confident enough around others, there is the possibility of doing tougher tasks in groups or against other in a competition.This would help ease a transition of confidence in a virtual sense to confidence in the real world.

   The main idea behind this is to allow the user to use the items in any way they feel.Due to the items being somewhat random, hopefully this game would instil some sense of creativity in the user because there should not be any social constraints on them as there is no right way to do this. Because there is no right way to do this, it should help make the user feel confident in their approach. The inspiration for this kind of thinking came from the idea of the incubator made from car parts. That idea used thinking that was not constrained by the “normal” use of things.

In this challenge, we want to create ideas with young people, not for them. Outline how you’re planning to involve young people or other end-users (parents, teachers, etc) in designing, iterating or testing your idea during the Ideas phase.

Ideally I would like to test this with young teenagers in year 7 of secondary schools because they are in a relatively new environment and aren't really confident with their peers. I would like to start the test by allowing a class of students to try the tasks themselves to get their creativity going. Once that has been done, the students can split into groups adn work on the tougher tasks together. This would hopefully help them with sharing their ideas to each other and feeling good about them. At the end, they would be given a feedback questionnaire to see what they thought of it and what they liked and didn't like.

How might you envision your idea spreading across geographies or cultures so that it inspires young people around the world to cultivate their creative confidence?

I would hope that people would share it to their friends so the can see it and thus enticing them to join in with the game. Hopefully this would spread around the globe allowing young teens to understand and learn that there are no wrong answers and give them the ability to see that objects can be used in other ways against their traditional ways.

What skills, input or guidance would you like to receive from the OpenIDEO community to help you build out or refine your idea further?

I would like peol,e to look at my idea and see what they feel is missing, or could be changed or any form of constructive criticism really.


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Hi Mahboob, interesting post! Any chance you could find an image to go along with it? Images help grab attention and tell a story with higher impact. You should be able to use the Update Entry button on the right of your post and follow the instructions to add images from there. We know occasionally people have issues uploading images so let us know by hitting the Support tab on the left hand side of most pages of our site if you face any problems. Looking forward to seeing more of your inspiring insights on OpenIDEO. PS- here's some tips on adding visual goodness to your idea:]

Photo of Mahboob Rahman

Thanks for the helpful hint