This is a game that gives tasks to young teenagers to overcome using objects that may not necessarily seem relevant to the task. It has been designed to give a sense of creativity to them while also reinforcing the notion that there are a number of possibilities to a problem and that no one solution is right. As an incentive, if a person manages to find 3 solutions to one task they then get the option to have an extra object added to the next task they do.
The game can be played on a social networking site like Facebook because users can share solutions with others and see how other people think. This allows them to see those people that have a similar mind-set. With something in common, it helps the users interact because it seems to lessen the barriers holding them and in turn, making them more confident with sharing with these people they have taken a liking to. When they feel confident enough around others, there is the possibility of doing tougher tasks in groups or against other in a competition.This would help ease a transition of confidence in a virtual sense to confidence in the real world.
The main idea behind this is to allow the user to use the items in any way they feel.Due to the items being somewhat random, hopefully this game would instil some sense of creativity in the user because there should not be any social constraints on them as there is no right way to do this. Because there is no right way to do this, it should help make the user feel confident in their approach. The inspiration for this kind of thinking came from the idea of the incubator made from car parts. That idea used thinking that was not constrained by the “normal” use of things.