Using WebGL to develop multi-user, multi-platform, multi-dimension and multi-lingual experiential learning applications for everyone
Tell us about your idea
Virtual Reality should go mainstream in education. The best way to experience learning is using a virtual experiential learning platform. If a picture is worth a thousand words, then a video or animation is worth a thousand pictures. An extension of that is, a Virtual Reality application such as games is worth a thousand videos or animations. So learning from one Virtual Reality application is like learning from thousands of videos and animations!. When we learn by experiencing a subject matter, we can better understand and apply what we learn. Virtual experiential learning aims to do just that. Welcome to a new way of learning.
Tell us a little bit about yourself and what inspired you to share this idea.
I was a university lecturer specializing in Virtual Reality and Immersive Technology. In 2009, won a merit award in APICTA (Asia Pacific ICT Award) for Virtual Learning. In 2010, won Gold Medal for ITEX (International Technology Exposition) in Malaysia. I was also the Head of Virtual Reality department and Vice Chairman of Center for Virtual Reality & Immersive Technology from 2007-2010. In 2015, I quit lecturing to create and head a company to do Virtual Reality applications. One of our project was the Virtual Hajj project with Saudi government. See the project live at: http://vhajj3d.atwebpages.com/. In 2019, I quit the company and now doing freelance.