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Remote Learning via Online Gaming

Utilize existing mainstream games to reach students where they are spending time online.

Photo of Brett Watson
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Written by

I am a.....

  • Relative of a teacher

Tell us about your idea

Knowing that gaming has been on the rise long before COVID, this is a great opportunity to meet students where they are spending their time. Sessions can bridge the gap between lessons and gameplay by using that time to teach topics such as physics, math, design, or other educational elements related to the goals of the specific game. Online, open-world games such as Minecraft, Fortnight, and others could allow this to happen at any scale. For reference, in April, 12 million people virtually attended a Travis Scott concert on Fortnight. The same tech could be used to gather students for teaching as well as "social" interactions.

A next step could be a Kahn Academy type platform to host these educational gameplay sessions after they are live, as well as listing times and virtual locations for future sessions. 

What part(s) of the pre-COVID school system do you wish to leave in the past? Why?

The monotony. Teaching in the context of what students are interested in and engaging with will allow for students to be more interested in lessons and may make them more likely to pay attention in the current digital landscape.

Tell us a little bit about yourself and what inspired you to share this idea.

My sister is a teacher and struggles to keep students engaged while on large Zoom calls going over lessons. Seeing the above image being shared online inspired me to think more deeply about how this can be done for more students.

What region are you located in?

  • North America

Where are you located?

Chicago, IL.


Join the conversation:

Photo of Rachel Siegel

Hi Brett Watson - thank you for submitting such a fresh idea! I'm Rachel, one of the Community Coaches. I'm inspired that you've identified platforms where students are already going and finding ways to connect learning to their gaming experience. It's also cool to think about possibilities of scaling. I wonder what students and teachers think of this idea - have you had the opportunity to share more with your sister/young people to get some feedback? Do you envision your idea working within a school district/system or more nationally/globally?

Thanks again for posting!

Photo of Brett Watson

Hi Rachel Siegel - thanks for following up. From talking with my sister and hearing from others, it appears timing is important. Reaching them while they are in a mental place for learning is important rather than meeting them when they are in the game(s) for an escape. I think it would be best on a larger scale because frankly, it is possible to if the interest is there, but also because it is not something that you will be able to "sell" a specific classroom on, as it won't be relevant and presumably engaging for everyone.

Photo of Paul Kim

Brett. Very interesting angle that I don't think many people are thinking about. I am not a gamer so I am wondering how you might insert specific types of lessons into a game. Any ideas about this? Thanks for thinking about how to meet students where they are.