Utilize existing mainstream games to reach students where they are spending time online.
Tell us about your idea
A teacher using the game Half Lyfe: Alyx to write out a math lesson in VR
Knowing that gaming has been on the rise long before COVID, this is a great opportunity to meet students where they are spending their time. Sessions can bridge the gap between lessons and gameplay by using that time to teach topics such as physics, math, design, or other educational elements related to the goals of the specific game. Online, open-world games such as Minecraft, Fortnight, and others could allow this to happen at any scale. For reference, in April, 12 million people virtually attended a Travis Scott concert on Fortnight. The same tech could be used to gather students for teaching as well as "social" interactions.
A next step could be a Kahn Academy type platform to host these educational gameplay sessions after they are live, as well as listing times and virtual locations for future sessions.
Tell us a little bit about yourself and what inspired you to share this idea.
My sister is a teacher and struggles to keep students engaged while on large Zoom calls going over lessons. Seeing the above image being shared online inspired me to think more deeply about how this can be done for more students.