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Gamified Learning

The remote learning experience for students can be enhanced by implementing gamification tactics in online learning.

Photo of Anisha Gupta
2 5

Written by

I am a.....

  • Student

Tell us about your idea

Keeping students engaged in the online learning realm can be achieved through gamifying and incentivising learning activities and tasks, which ultimately increases students motivation and satisfaction. Examples of gamifying classroom learning include:

  • Using digital apps and platforms to gamify the teaching and learning of knowledge --> teachers can use Kahoot (i.e. a game-based learning platform where users can generate multiple choice quizzes) or Class Dojo (i.e. a school communication platform that teacher, students and families use daily to build close-knit communities by sharing what is being learned in the classroom).
  • Foster students motivation through rewards and recognition schemes --> teachers can display cumulative classroom leader boards to create friendly competition and intrinsically motivate students (i.e. students aren’t learning to receive a tangible reward, but rather are working to acquire new skills and knowledge – however, tangible rewards can also be implemented to further increase motivation).
  • Create game-based online activities --> for example, teachers could create virtual boardgames and puzzles, or set character classes (i.e. every student adopts a persona/perspective and participates in an activity/discussion using that persona/perspective to communicate ideas – can use the program ClassCraft to implement this idea).

What part(s) of the pre-COVID school system do you wish to leave in the past? Why?

Teachers communicating information by reading from textbooks. This method of teaching does nothing to enhance or stimulate learning.

Tell us a little bit about yourself and what inspired you to share this idea.

Being a student myself, I felt it was important to share my ideas to boost online learning since I am currently experiencing the difficulties of staying engaged with online learning methods. 

What region are you located in?

  • Oceana

Where are you located?

Sydney Australia. I study at the University of Technology Sydney.

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Photo of Azid Barja
Team

I am proposing something similar in Virtual Experiential Learning idea (now in page 7). It's using Virtual Reality to teach in an interactive, interesting and engaging way. Using gaming or similar platform to simulate the subject matter of education has been my lifelong pursuit. Maybe we can collaborate.

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