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Virtual Museum School

Creating and delivering digital educational resources based on museum based teaching to children in all corners of the world.

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OASiS's innovative model 'The Museum School' has been using Museums as Schools, their Exhibits as Teaching Aids, and Subject Experts at Museums as Teachers. It won'UNESCO's Wenhui Award for Educational Innovation in Asia and the Pacific 2016'. Now, OASiS wishes to take this proven approach to children across the World through its 'Virtual Museum School (ViMS)'. All children get glued to TV and Movies, as it takes them to a different world. They easily understand movies, remember all dialogues, songs and dances, without any help from a Teacher. What if if every class too became a Movie? What if sitting in their own classrooms, they can enter a virtual world in 3D, that takes them to a Science Museum to understand Science, to Heritage sites to understand History, and to a Forest to study environment, from Teachers in their own language?ViMS is using 3D filming technology to record such classes in a structured manner, and take them to the children in schools, using Projectors and 3D glasses. Every video will be mapped to curriculum of existing grades and subjects, and audio translated to local languages. So while the 3D videos become tools for teachers in schools, they will become self-learning material for home-schoolers and schools without Teachers. Using 3D technology for education, ViMS will expose all children to the world virtually, and give complete knowledge through quality Teaching Aids and Teachers, thus 'ensuring inclusive and equitable quality education and lifelong learning opportunities for all' (SDG Goal).

The proprietary nature lies in using Museums as Virtual Schools, and using 3D technology, to make education interesting and desirable for all children. Knowledge acquisition in a child begins, when he asks a question, opening his mind to accepting answers. This inquisitiveness in the child, gets sparked from his exposure to strange surroundings, and his observation from it. The first step to education is therefore 'Exposure'. While most existing solutions use classroom approach, whiteboard and animated teaching in videos, they do not change the environment of the child or expose him to different surroundings. Can a child be exposed to different surroundings, without physically moving him? We found the answer in 3D, that makes every viewer feel part of the environment. Also every viewer, wherever he is seated finds objects popping out of the screen and coming equally close to him. We found that despite the smartest classrooms, back bench students were not attentive, as they were at a distance from the Screen and Teacher. Therefore using 3D technology to change the environment of the child, Teaching Aids popping out to every student, and our time-tested Museum based approach to teaching, we designed the Virtual Museum School (ViMS).

What is the need are you focusing on?

As the pandemic imposes social distancing, educational institutions close down and teachers are in dire need of good quality digital educational resources to keep the teaching-learning process going for school children. Due to long period of lockdown, children are also missing out on the fun of outdoor learning and access to effective learning environments. Access to informal learning spaces like museums will also significantly reduce in the coming times. Virtual museum school tries to address this need by bringing knowledge of the world closer to a child by creating educational videos in informal learning spaces like museums, parks, etc and making digital learning fun and interesting for children, especially in times like these when learning at home needs to be enriching and fun-filled as well. ViMS intends to make 3D videos, so that a child can get a "closer to real" experience, especially in such times when physical access to such learning spaces is impossible. 

Which type of submission are you sharing?

  • Sharing an actual pivot your organization has already made

Describe the business pivot or adaptation in 3-4 sentences.

Need: Lack of effective and enjoyable digital educational resources for children, in times of social distancing when schools are closed down. Product: 3D educational videos shot in learning spaces like museums, forests, farms, etc. Educational resources for all learning levels for various subjects in different languages. Impact: 1. Exposure to diverse learning environments while sitting at homes/classrooms, anywhere in the world. 2. Effective teaching aid for teachers that catch the attention of every child, irrespective of where they are seated. 3. Quality teachers from across the world reaching to children in various corners of the world

Do you plan to implement this solution?

  • Maybe-with additional support

Describe the impact that this solution will create in the world.

All children, irrespective of economic classes and geographies get same quality education and same knowledge and information is imparted to all children from the best quality teachers. All children, irrespective of geographies get access to same quality learning environment. Effective conceptual learning will happen because all the steps of knowledge acquisition namely, Exposure, Inquisitiveness, Experimentation, Questioning, Seeking answers, Conceptual understanding / Assimilation, Compiling and Presentation are taken care of, through the videos. The impact would be visible during the first roll out phase which would be initiated after 6-months of content creation. The content created in the next 6 months in at least two languages (English and Hindi) will be delivered in all English and Hindi speaking regions.

What is the name of your business or organization?

OASiS- A Social Innovations Laboratory

What does your business/company do? Whose needs does your business/company address? Who do you serve?

We identify gaps/problems in the social sector; research reasons behind their long existence; develop replicable solutions to address them; pilot the solutions; develop them into models; and then gives them out to the social sector for replication.

What is your profession?


Where are you located (country)?


Where are you located (region)?

  • South-eastern Asia

What industry is your business/company in?

  • Education
  • Non-Profit/Philanthropy

How old is your business/company?

  • 10 or more years old

Which classification describes your organization/business?

  • Nonprofit/NGO

What kind of stakeholders and partnerships are needed to pursue this solution?

  • Funding- Grants
  • Stakeholders/Partnerships- Private Sector
  • Stakeholders/Partnerships- Government
  • Stakeholders/Partnerships- Grassroots/Community Groups

Do you need help building partnerships and finding partners?

  • Yes

If Yes to the above, please share 1-2 sentences describing the specific help you desire.

Partnerships with 1. Mobile and VR headset manufacturing companies (The videos will be viewed using mobile and headsets) 2. Telecom partners 3. Museums and other educational spaces 4. Education departments in different regions

What do you think are the main barriers to implementing this solution?

1. Lack of funding- Content creation of such an effective quality is resource intensive and hence funding support is required. The shooting and post-production of each 3D video is resource intensive. 2. Building an effective team in a shorter duration

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A pilot of Virtual Museum School was done in 5 schools of Madhya Pradesh (India), with three prototype videos. The video captures some glimpses from the pilot phase including the feedback of students and teachers.


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