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EcoUniverse

EcoUniverse is an open-world superhero video game to educate, awaken, engage, entertain and uplift humanity into actualizing real change!

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The current COVID-19 pandemic has proven just how fragile we are as a species when one thing falls out of balance. Things appear normal for a long time; then a global collapse happens in the blink of an eye. This is a wake-up call that time is running out. The natural world is globally interconnected with a trickle-down effect causing far-reaching and unforeseen consequences. 

 

Our mission is to awaken the next generation on what is truly important, giving hope to the hopeless through real-life solutions like fighting climate change & planting one billion trees by 2030. EcoUniverse (tm) is an educational adventure with practical applications to engage, entertain and uplift youth on sustainability and economic well-being by maximizing the proven power of gaming. Set in an environment of non-stop thrills and amazing adventures, EcoUniverse can shape the future of this planet, building infrastructure and positive impact for global communities. 

 

Coordinating a project of this scale and magnitude is in our DNA! EcoUniverse’s award-winning team of humanitarians, scientists, entrepreneurs and innovators have experience and competency in establishing organizations, building partnerships, driving marketing outreach, raising funds and garnering recognition for nonprofits and brands. 

 

To address the pressing issues of coronavirus and imminent global disasters, we bring together the groundbreaking work of Dr. Bremley Lyngdoh, Co-Chair of the United Nations Sustainable Development Education Caucus, the expertise of Baby Rage Games and a world-class advisory board. Joseph Stiglitz, a Nobel Prize Economic Science Recipient & former Chief Economist at the World Bank and Jeffrey Sachs, Special Advisor to the UN SDSN & UN Secretary-General, are Dr. Lyngdoh’s advisors from Columbia University's School of International & Public Affairs where he earned his Master’s Degree. Along with our full advisory team, they are working in cooperation with the State of the World Initiative. One of the key members of this initiative, Dr. Lyngdoh’s mentor, Dr. Jane Goodall inspired him to co-found the Global Youth Action Network in 2000 and then mobilize millions of young people from 175 countries in a single day – before social media.  

 

EcoUniverse will be playable on VR and PC as a single application where players choose missions in accordance with the 17 UN Sustainable Development Goals (SDGs). Players become superheroes saving the planet using the five elements of nature, implementing realistic solutions. Unlike traditional 2D gaming, the EcoUniverse VR platform allows players to feel like they're actually flying through the sky. 

 

Although there are currently an estimated two billion people who are already gamers today, few games provoke awareness of the real-world challenges facing the population. According to the Entertainment Software Association, 70% of US families have a child who plays video games, 90% of parents in the United States pay attention to the games their kids are playing and more than half enjoy playing games with their children weekly. We want kids to lead by example, implementing solutions from the safety of their own homes. EcoUniverse is an open-world superhero game where players can move freely and affect their environment. Think Grand Theft Auto, but with opposite messaging, based on reality preparing our youth to restore the natural balance. 

 

Dr. Lyngdoh won the BridgeBuilder Challenge in 2017 and used the awarded funds to design AI-powered drones to fire seed pods and monitor reforestation from the sky. These drones transmit data in real-time on the health and functionality of mangrove ecosystems. Then we load this data into EcoUniverse, thrusting players into real-life restoration efforts, using AI for the betterment of humanity by taking it to the next level. EcoUniverse incorporates film from these AI drones, NASA satellites and actual footage from Dr. Lyngdoh's revolutionary work planting rubber and mangrove trees coupled with VR interactions showing players first-hand the life or death stakes for people, the economy and the planet. 

 

Starting in space, the player sees the blue marble of Earth. Then swooping into the beautiful Delta Region of Myanmar, they glide along the coast, finding themselves side by side with men and women planting mangroves. Animations illustrate the destruction that happens if the mission fails. Restoring and protecting ecosystems is reflected most clearly in SDG 14, sustaining oceans and coasts, as well as other SDGs, including eliminating poverty and hunger ( SDG 1 and SDG 2 ),  ensuring livelihoods and economic growth ( SDG 8 ), climate change impacts ( SDG 13 ), and halting biodiversity loss ( SDG 15 ).


Players restore the balance on Earth through their gaming actions. For example, players who plant trees in the game have real trees planted in India's Eric Bremley Lyngdoh Agroforestry project through our partner Worldview Impact Foundation and in Myanmar's Thor Heyerdahl Climate Park with Ecofriend World. Players earn points and superpowers for good deeds.

 

Throughout gameplay, players realize superpowers aren't enough to save the planet. They must implement realistic solutions based on current issues to progress in the game. Our message: as cool as it is to be a superhero, how much cooler would it be to be capable of helping people, with solutions that superpowers alone can't solve? EcoUniverse spreads virally as players engage their friends and family with solutions and gain additional points to underscore the importance of working together.


We enlist our Ecofriend World Champions globally via the interactive game to plant one billion trees and provide green jobs with sustainable livelihoods for millions living in poverty. Our restoration parks are expanding to numerous locations to mitigate one billion tons of CO2 from being released into our planet's atmosphere by maintaining and protecting our forests. We also improve waste management by empowering kids to clean up trash and plastic, stimulating local economies by selling the waste to recycling plants.

 

If we don't take immediate action to reverse the damage, there won't be a planet left for our children and future generations to inherit. EcoUniverse will be launched as a Call to Action to recruit budding Ecofriend Champions to each plant ten trees per year to offset their own carbon emissions. Each mangrove tree produces enough clean O2 for 4 people to breathe. Our children are trained by leading experts in the field and are given the necessary education and equipment to manage and safeguard our projects as they run for 35 years.  

 

Our initiatives aren't just for children in developed countries with internet access. We are working with telecom organizations to provide free Wi-Fi in remote areas. We deploy infrastructure to impoverished nations and transmit the curriculum from Montessori Model United Nations. Our online workshops establish a global network to coordinate projects that can be implemented in school campuses, nearby green spaces or with the international community. EcoUniverse focuses on inspiring young people to terminate COVID-19 by teaching them about health, well-being and values, preventing future outbreaks by taking care of wildlife and their natural habitats.


For many people in impoverished nations, education on the importance of conservation simply isn’t enough. They have to feed their families and often do so by cutting down trees for charcoal production. Our projects offer alternative income streams by teaching them how to make high-quality products in sustainable ways that pay double, such as raising orchids, collecting nipa palm sap and bee honey. This method simultaneously limits deforestation while creating tremendous opportunities for disadvantaged communities, especially for women and children, boosting their economy.


In September 2015, 193 countries adopted the 2030 Agenda for Sustainable Development, a roadmap to alleviate global poverty and advance social and economic development as we accelerate the integrated management of our natural systems. According to a NASA report, only 20% of original mangrove trees are in existence. It is projected that the remaining mangrove cover will be extinct by 2030. Our mangrove restoration strategy can be replicated in 120 countries where these miracle trees grow. 

 

Mangroves shield coastal communities. Louisiana cut down their mangroves, which significantly increased the destruction from Hurricane Katrina. According to the UN Environment Programme, mangrove deforestation in Myanmar contributed to the devastation of Cyclone Nargis in 2008, when more than 140,000 people lost their lives and 800,000 were displaced. People forced to migrate become easy prey for traffickers. We explore ways to end modern-day slavery via community and environmental activism. In the game, players feel the loss of their uprooted comrades when tragedy strikes and aid refugees, leaving no one behind. In reality, our outreach programs give refugees a way to avoid the pitfalls of human traffickers by providing education, eco-friendly jobs for families and restoring mangrove protection. Our video game has a direct impact on the future of these communities. Kids today become our Resolutionary superheroes tomorrow.

 

EcoUniverse will prepare our youth for the aftermath of the worldwide pandemic by utilizing their favorite forms of entertainment with lessons based upon scientific data. Our quest is to trigger a real-life impact on the planet and our lives, creating a triple-bottom-line win-win-win environmentally, socially and economically!


babyragegames.com/info

What is the need are you focusing on?

We are fighting climate change and restoring livelihoods by educating the masses with games and planting rubber trees and mangrove forests.


According to a NASA report, only 20% of original mangrove cover remains in the vulnerable areas and absent any intervention, and it is projected that most, if not all, the remaining mangrove cover will be gone by 2030. Mangroves pull down five times the amount of CO2 compared to other rainforests. 


The lifestyle of people living in the developed world contributes an average of ten tons of CO2 every year that is released into our planet's atmosphere. 


If every person planted ten trees each year, that would neutralize their ten-ton carbon footprint over 20 years. It's so easy to destroy ecosystems, but very hard to restore them. If we don't take action now to reverse the damage, there will be no planet left for our children to inherit. Our Mission is to heal the Earth by planting one billion trees in the next ten years.

Which type of submission are you sharing?

  • Sharing an actual pivot your organization has already made

Describe the business pivot or adaptation in 3-4 sentences.

EcoUniverse is a video game playable on VR & PC as a single application focusing on an open world where players choose missions in accordance with the 17 United Nations Sustainable Development Goals (SDGs). EcoUniverse will prepare our youth for the aftermath of the worldwide COVID-19 pandemic by utilizing their favorite forms of entertainment as an educational tool with lessons based upon scientific data. Think "Grand Theft Auto," but with opposite messages. We enlist our Ecofriend World Warriors globally via our interactive Game to plant one billion trees and provide green jobs with sustainable livelihoods for millions living in poverty, while mitigating one billion tons of CO2 primarily by maintaining and protecting mangrove forests from human activities that would otherwise release carbon from the ground to our planet's atmosphere.

Do you plan to implement this solution?

  • Yes

Describe the impact that this solution will create in the world.

EcoUniverse creates sustainable jobs for disadvantaged communities, especially women. Mangrove deforestation contributed to the destruction of Cyclone Nargis, causing more than 140K people to lose their lives & 800K to be displaced. People forced to migrate become easy prey for traffickers. We explore ways to end modern slavery via community activism. The restored mangrove ecosystems protect species and animal rights while preserving food and water supplies for millions of people living in the Delta Region of Myanmar. EcoUniverse will extend the life cycle of the marine ecosystem to 30 years while providing up to 50% more seafood with more secure breeding habitats. EcoUniverse develops technologies for the betterment of humankind as it can be replicated in 120 mangrove harboring countries, empowering millions to take action to fight climate change from the safety of their homes, sharing our field-based expertise. Our mangrove restoration projects are currently operating.

What is the name of your business or organization?

Baby Rage

What does your business/company do? Whose needs does your business/company address? Who do you serve?

Baby Rage is a game development studio focused on the future of interactive entertainment and eSports. Dr. Bremley Lyngdoh, Co-Chair of the UN Sustainable Development Education Caucus, co-founded the Global Youth Action Network in 2000 before social media and mobilized millions of youth from 175 countries on the annual "Global Youth Service Day" celebrations, will be premiering EcoUniverse at this year's global event. EcoUniverse imparts knowledge based on scientific data to enable players to implement change from the safety of their homes and will be launched as a Call to Action to recruit budding Ecofriend Warriors to each plant ten trees per year to offset their own carbon emissions. babyragegames.com/info

What is your profession?

We are a team of Game Developers, Filmmakers, Humanitarians, Economists, Resolutionaries and Climate Change & Sustainable Development professionals.

Where are you located (country)?

USA

Where are you located (region)?

  • North America

What industry is your business/company in?

  • Academia/Research
  • Activist/Community Leader/Organizer
  • Agriculture/Farming
  • Arts/Entertainment
  • Athletics/Fitness/Wellness
  • Business/Consulting
  • Communications/Visual Design
  • Customer Experience/Service
  • Designer(UX/CX/Design Research)
  • Education
  • Entrepreneur/Investor
  • Healthcare/Medical
  • Journalism
  • Non-Profit/Philanthropy
  • Sciences/Scientist
  • Social Work
  • Technology
  • Utilities

How many people does your business/company employ?

  • 0-10

How old is your business/company?

  • 2-5 years old

Which classification describes your organization/business?

  • Business

What kind of stakeholders and partnerships are needed to pursue this solution?

  • Funding- Grants
  • Funding- Loans
  • Funding- Investment
  • Stakeholders/Partnerships- NGOs
  • Stakeholders/Partnerships- Private Sector
  • Stakeholders/Partnerships- Government
  • Stakeholders/Partnerships- Civil Society Groups
  • Stakeholders/Partnerships- Grassroots/Community Groups

Do you need help building partnerships and finding partners?

  • Yes

If Yes to the above, please share 1-2 sentences describing the specific help you desire.

We seek Government Agencies, Federal Departments, NGOs, Multinational Corporations, Educators, Scientists, Technologists, Motivational Speakers, Philanthropists, Wellness Experts, Policy Advisors and Sustainable Change Superheroes to join our crusade to educate our youth and prepare them for the future. We encourage nonprofits to distribute our Game to their members, giving them a portion of the proceeds to fund their projects.

What do you think are the main barriers to implementing this solution?

Funding & Financing for development is our main barrier to entry. The investment community needs to equate humanitarian and real-term sustainable environmental value in the calculation of profitability and the real rate of return. Building a user base of game players in all countries will require a large marketing effort and localized materials. Political instability and cultural differences are always challenging and risky factors when coordinating projects in developing nations. The ability to implement these solutions is dwindling as ecological damage promotes more natural disasters to the point of no return. There is also a disparity in access to the needed technology and necessary infrastructure to play the game globally.

If you are currently working on a pivot, what have you learned so far?

Most games do not instill socially responsible education and behavior. They don't have any options for players to make a real-life difference on the planet that directly affects their own lives. The gaming world today doesn't provoke awareness of the real-world challenges facing billions on the planet, who are also game players. This pandemic has proven just how fragile we are as a species when one thing falls out of balance. Things appear normal for a long time, and then a global collapse can happen in the blink of an eye. This is a wake-up call that time is running out. The natural world is globally interconnected with a trickle-down effect causing far-reaching and unforeseen consequences. We've learned that we need a centralized and shared database of global scientific research for knowledge, guidelines, resources and inspiration on health, well-being and issues relating to prevention, protection and restoration of our ecosystems affecting wildlife, people, and the planet.

Are you aware of any open source efforts, hackathons or other collaborative efforts related to your solution? Are you participating in these efforts?

No, Baby Rage Inc. is not aware of any open-source efforts, hackathons or other collaborative efforts relating to our solution. Correspondingly, Baby Rage Inc. is not participating in any such efforts described.

Website URL

babyragegames.com/info

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