I am the facilitator for a Social Innovation group that will design the user experience, service design, and technology architecture.
With the use of multimedia content on YouTube, public access television, and streaming services, as well as strategy and simulations games. With the ability of society to produce high-quality images, blogs, and videos with the smartphone, we can find and encourage free or low-cost content targeted at certain subjects. Also, with concepts of hyper-learning and the advances in artificial intelligence, we can create content that adapts to the child's mastery of learning objectives and offer remedial lessons or more advance lessons until the child demonstrates master. With the variety of content and AI can adapt the content to learning styles and subject mastery. To provide this for diverse, socio-economic students in grades 6 to 12, we will overcome the disparity in access to digital technology by using multi-device and multimedia channels. Members, working with our employers, can also develop public-private partnerships for prototypes.
What is the need are you focusing on?
The need is to provide engaging yet educational remote learning opportunities for economically diverse students so they will have equal access to quality education. In the post-pandemic environment, there will still be disparities in the quality of education in communities. Not all schools are afforded the best teachers in any given school district. This service would also be a fun and entertaining means to supplement in school education with remedial training and home reinforcements for children of under-resourced parents without the ability to afford tutoring. As my teen daughter struggles to find the Zoom instructor-led sessions interesting, I've noticed that she has lost the unstructured time to engage with classmates, as well as the instructors struggling to make the course interesting and engaging for pre-teens and teenage students.