Over the last four weeks, our global community has shared ideas, iterations and insights to collaboratively design solutions for creative confidence – a collective effort resulting in over 600 ideas!
Now, as we turn our attention to Refinement and Evaluation, it's time to focus on the ideas that feel most promising and poised for impact. To identify which ones rose to the top, this week we ran a quick-fire Applause phase – a chance for each of you to share with us which ideas were grabbing your attention and getting you inspired. In addition, the OpenIDEO team recently met with folks from Stanford's d.school, the YMCA of Silicon Valley and IDEO – including Tom and David Kelley – to review the community's ideas, brainstorm our design priorities for Refinement and discuss Evaluation criteria.
Out of this conversation arose a few key questions that we're hoping everyone will answer as we refine and evaluate our Top 20:
What will the future look like with this idea in it?
Ultimately we're hoping for ideas that will have a lasting, true impact on how young people approach creative problem solving. One way to get there is to think about how the world might change as a result of this idea. Be sure to think big and bold: in 5, 10, 15 or even 50 years, how will this idea have impacted generations of young people around the world? From there, consider what resources, partnerships, funding or other support each idea would need to fulfill that vision. You might also get at this question by asking yourself, "what's the user need that my idea is addressing?"
How sticky or attention-grabbing is this idea? What could make it stickier?
We're excited about ideas that can spread and scale to communities around the world – and one way to judge whether this will happen is to evaluate an idea's stickiness. Does it grab our attention, pull us in and inspire us to get involved? Does it feel like the idea already has momentum behind it, that it's practically in progress already? If so, great. If not, have a think about how an idea needs to change in order to get there. Maybe the written description could be punchier, or the visuals enhanced in some way. What's the 'hook' that will enable this idea to spread across cultures and languages and how might we dial that up?
How does this idea enable young people to harness and direct their own creative skills, rather than having someone else do it for them?
One common thread from our conversation was designing ways for young people to take charge of their creative destinies and be champions for their own creative confidence. What might this look like? For example, if we're working on an idea that's about parents scripting some sort of experience for their children, let's ask ourselves: how would this idea work if it were instead about children leading creative activities for their parents? How would this change the tone, the flow of the experience and the outcomes of these interactions? What might a young person learn about leadership, taking initiative or even project planning – all the while building creative confidence behind-the-scenes?
How does this idea reach a diverse population of young people?
For a lot of us, the ideas we've submitted reflect our own experiences and memories as children – which of course is a natural and valuable way of designing. Yet as we refine together, let's look at our shortlisted ideas through the lens of how they might work (or not work) in other contexts. For example, how might we reach children with limited or no internet access or children who live in developing countries? How would they make use of and find value in our ideas? If an idea is based on some sort of digital technology, for instance, what kind of networks or supports might we tap into to help distribute these experiences and learnings to children in more remote areas? Similarly, how might an idea reach a young person who doesn't currently see him or herself as creative? In what ways can our ideas reach children who gravitate toward non-artistic activities or who are more naturally introverted?
After reviewing the community's feedback from the Applause phase, and collecting input and guidance from our challenge steering team, we've honed in on 22 shortlisted ideas for Refinement. While we're focusing our efforts on the Top 22, keep in mind that everyone's welcome in this phase. If you're not sure how to join in, check out our Lowdown on Refinement. And of course, we're really excited about the onwards development of ideas that didn't make our shortlist. You can always keep iterating and prototyping them in your own local community, whether they are your own ideas or ones posted by someone else. The more creative confidence we can bring to our neighbourhoods, the better! Be sure to let us know what you're up to so we can share and celebrate your efforts.
Before we dive in to the next collaborative step in our journey, we want to take a moment to recognise our Honourable Mentions for this challenge:
A tool-box for visual thinking by Gayatri Korhalkar
A toolkit that encourages failure by Fernn Lim
Anything Goes by Mike Hatrick
Creation Cubes by Vishagan Baskaramoorthy
Creative Confidence Children's Book Series by Shannon Mason
Creativity Booster Series by Tobias Schreier
Digital Science Fairs - where "Kickstarter" meets "OpenIDEO" meets 'Science Share'! (+more) by Wenjie Fu
Online community showcase of the full creative journey by Jeff Nagata
Subject Stew!!! by Daniel Downson
Tea Timeout by Sonja Heinen
The Kids White House by Mathieu Chevalier
So with that, it's time to refine! Head on over to the Refinement phase, check out our Top 22 and dig in with your builds, prototypes and feedback.